superdork

31 Decks, 330 Comments, 0 Reputation

Yea, I figured, since u run 2 fact or fictions. If sol ring was not restricted I'd always run 4. They're are plenty of good draw and search cards if u find they're better than the divining top: Frantic Search, Brainstorm, Gush, Mystical Tutor, Personal Tutor, Intuition. Unfortunately, all of those are restricted to 1 like Fact or Fiction, excluding intuition.
Running a couple Treachery is another bit of sweet control and can be a means of getting the combo off turn 5 while preventing an airship from killing u first the turn later.

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Posted 06 June 2009 at 17:02 as a comment on Poly-Progenitus

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Nice. A 2 card T2 inf combo that doesn't have to be a focus. Props.

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Posted 05 June 2009 at 00:23 as a comment on Thrash Fury

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Wow, a R/G deck that doesn't use that sweet Cascade effect of Bloodbraid Elf. That's okay, Plainswalkers are fun 4 drops, too. The volcanic fallout are a little out o' place; handy, but could cause a lot o' damage to ure little weenies. Maybe run a couple if they've helped, but I would replace them entirely with Rancor or a wheel of fortune and some banefire.

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Posted 05 June 2009 at 00:19 as a comment on R/G Beatdown

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Seat of the synod is an artifact, s'all. Easier to sac w/ tinker for the colossus. I figured it might fit w/ all the artifact use in the original list. Shackles is jz nasty control w/ mono blue and could be another way to use tinker when necessary. I like your enchantment sac combo, though, so whateves... and reweave is nice, but a counterspell left in the wing is jz as good, especially if u know they run the B control.

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Posted 04 June 2009 at 13:59 as a comment on Poly-Progenitus

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The behemoth's not bad... jz a little costly and sideboard material. Eledamri's been good whenever I pull him. He has good spot removal pro.

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Posted 03 June 2009 at 23:04 as a comment on Bloodbraid Elements

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Not bad. And plenty of control. I don't understand the 3 counterspells. It's mono blue, so a remove soul could be replaced by another. You run plenty of artifact, too. I would suggest adding Seat of the Synod, Vedelkan Shackles, and a tinker to run a Darksteel Colossus Progenitus broken cheapness ;p
Check out Progenitus Order... it's so fun to play the big guy and go "dana.. dana dana.... dana dana dana dana da naaaaaaaa! ha ha heee :j

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Posted 02 June 2009 at 14:33 as a comment on Poly-Progenitus

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I think it's pretty damn good. Could use some tweaks, 'specially the land, but it's overall pretty fast. Banefire is better than urza's rage, and a couple fling would be better than pyroclasm.

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Posted 02 May 2009 at 17:24 as a comment on RB beats

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splash green and life from the loam

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Posted 01 May 2009 at 14:29 as a comment on charon's wrath

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Add some aura/equip pump to increase the first strike range. Also, some shadow mixed in would be nice evasion.

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Posted 23 April 2009 at 19:24 as a comment on Knights of the Round

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shrapnel blast and great furnace could help.

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Posted 22 April 2009 at 19:57 as a comment on My Nerd Stuff Beats Your Nerd Stuff.

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With all the multiple person annoyances I see with little means to defend yourself, I wouldn't be surprised if everyone ganged up on you ;p. Looks pretty good with the exception of that flaw. It might fare better against a single opponent.
I might be wrong about the tokens and Mindslicer, and if I am, the idea is pretty brilliant, 'specially syphon mind. I think your Seizan would be better than the scrying in this deck.

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Posted 22 April 2009 at 17:54 as a comment on Sliced Cheese

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*sword of fire and ice i meat to say, though light and shadow's good with evoke creatures.

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Posted 22 April 2009 at 17:43 as a comment on In the Shadows

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A lot o' blue cards are unblockable. The hybrid Inkfathom Infiltrator's pretty good. They would work well with shadow and might be better than the drifter. I also think flying men is better than drifter. I like Looter il-Kor. Thanks for introducing him to me. I find him a promising card combined with sword of light and shadow and/or mask of memory.

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Posted 22 April 2009 at 17:41 as a comment on In the Shadows

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Seems too difficult to play spells unless you shuffle extremely well every game. Too much work for me ;p, I would cut some elves to add a couple pendelhaven and a gaea's cradle if it's worth the cost. I like the priest and use of quiron. You should have too much mana with them, so a couple big stompies could replace rhys. The list seems a bit casual, but the wellwisher and rhys are annoying enough to make it otherwise. I don't like them myself, but they're none-the-less strong cards.

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Posted 22 April 2009 at 17:34 as a comment on Elves

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Sorry... if money was spent and all. It's kinda like my demigod reanimator. Sounds nice, but simply doesn't work. Solitary Confinement is a good card... can be used infinitely.

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Posted 22 April 2009 at 17:10 as a comment on The Asylum

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loss of life is different from damage. Seizan might still be targeting you since the word each can be considered that way, which makes the combo valid. It still feels like a world affect, but if the combo were allowed, then both affects Seizan causes would be targeting you. You would not be able to draw 2 cards and the combo would end eventually.

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Posted 22 April 2009 at 17:04 as a comment on The Asylum

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That's what people've been sayin', but I will still keep the list in mind in case the other view of playing it from your graveyard is viewed the same. I have plenty of animate dead and reanimate to play around with reanimator ideas.. I broke this apart a while ago for book of dragons, and I've been satisfied. None-the-less, being able to play 3-4 demigods is too hard to pass up if it passes a judge ruling.

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Posted 21 April 2009 at 18:39 as a comment on Demigod Reanimator

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You should sideboard cranial extraction and extirpate against someone who would use them against you. It would be really funny to see it happen, but losing all your rats would be annoying after a couple games.

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Posted 21 April 2009 at 18:31 as a comment on Rat Race

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I don't know if it's a combo. Interesting use of Seizan none-the-less, but it feels like a world affect rather than targeting each player. It doesn't say "at the beginning of each player's upkeep Seizan etc makes that player lose 2 life". It just says each person loses 2 life. It might work both ways depending on the judge, since a silver knight could survive a red spell dealing 2 damage to each creature.

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Posted 20 April 2009 at 18:41 as a comment on The Asylum

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soltari shadow creatures for pumped up little pokers.

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Posted 16 April 2009 at 21:18 as a comment on Little Bastards

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