Healing Wave

by Superkaj on 11 July 2010

Main Deck (64 cards)

Sideboard (13 cards)

Sorceries (2)


Enchantments (4)

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Deck Description

The idea is to gain a defensive force in the beginning with cheap but great defensive starter creatures.
later on you should gain the offensive units which are flying. Enchance these with counters to make them even more powerful. Dont worry if you lose creatures early in the game. Dawnbringer and Emeria should revive them again to use the healing block ability.
If everything is a mess use the Divine Reckoning on Reya, and you should gain a major advantage shortly after. The Felidar Sovereign is the victory card, the longer the game last the better the chance for a 40 health win!

Deck Tags

  • Life Gain

Deck at a Glance

Social Stats

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This deck has been viewed 1,331 times.

Mana Curve

Mana Symbol Occurrence

510000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Healing Wave

add some emeria, the sky ruin in there and your all set ^^

1
Posted 25 August 2011 at 18:27

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