Elf Druid Land Control

by Supersick on 21 July 2014

Main Deck (60 cards)

Sideboard (13 cards)

Artifacts (2)

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Deck Description

This deck is focused on mana ramping speed, and extreme power through Joraga and Emrakul. Once you really look at this deck you'll learn that there are tons of win conditions. One of my favorite being the Taunting Elf. Beefing him up with Joraga, putting a Basilisk Collar on him and killing all of the opponents blocking creatures. Hopefully you'll have Ezuri out to regen him. This deck was built mainly for chaos and 2 headed giant. It works great for 1v1 as well and the sideboard comes more into play there.

How to Play

Simply put, you ramp mana with Elves and control the pace of the game with Winter Orb/Elephant Grass to stall if need be, until you can summon Emrakul, Aeons Torn or Joraga Warcaller and kick him as much as possible to beef up your Elves. You can do both of these by turn 4 by the way. I'll explain how later. Also, once you have 7 druids and Seedborn Muse you have a combo to counter your Winter Orb, not that you really need to, and to take each opponents lands on their turn. So, by the time you get your turn again you have everyone's mana and they will likely give up and scoop.

Turn 4 win scenario: Turn 1 you lay down a Land and summon a mana Elf. Turn 2 you repeat the same. Turn 3 you now have 4 mana and you cast Lightning Greaves for 2 and Devoted Druid for 1 leaving you 1 mana. Attach Lightning Greaves to her and you tap her for 1 mana and then use her passive to take -1/-1 from her and untap her and tap again for an additional mana giving you 3 total. Then, you summon Elvish Archdruid for 3 mana and attach Lightning Greaves to him. You tap him for 4 mana, you now cast Pack Hunt and get the rest of your Archdruids into your hand. Turn 4 is where it gets fun. Turn 4, lets assume that you have the exact same cards as before. You tap your mana Elves and summon another Archdruid, then you attach Lightning Greaves to him and tap him for 5 mana -3(cost to summon the next Archdruid), then you repeat this with the third Archdruid tapping him for 6 mana -3 and the fourth you summon and tap him for 7 mana -3 , you still have your first Archdruid you summoned on turn 3 and you tap him for 7 as well. This gives you a total of 16 mana without counting your 2 Lands. So, you have 18 mana now and 7 druids. At this point, on turn 4, you could summon Emrakul and win the game, you could also summon Joraga Warcaller, kick him 17 times giving all of your Elves +17/+17, you could summon Seedborn Muse and Gilt-Leaf Archdruid and start stealing mana from your enemies.

Remember this deck is mainly built for 2 headed Giant and Chaos games but with it's sideboard it is very strong 1v1 by just changing out some of the enchantments for more druids and banefire or you can just do what I do and play it as is because it's so much fun. Emrakul is very expensive so feel free to change him out with cheaper version of a devastating creature such as Pathrazer of Ullamog, or Ulamog's Crusher, or your favorite badass.

Deck Tags

  • Mono Green
  • Land Control
  • Elf Druid
  • Stall

Deck at a Glance

Social Stats

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This deck has been viewed 935 times.

Mana Curve

Mana Symbol Occurrence

600055

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Elf Druid Land Control

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