Very fast red standard

by supersuppishman on 06 December 2011

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (3)

Instants (6)

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Deck Description

Revolves around proliferating bloodthirst and a couple other things that can bring some pain. If necessary, Chandra's Phoenix can clutch the game when you can't seem to draw any creatures. It's happened to me several times. Made people rage.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,818 times.

Mana Curve

Mana Symbol Occurrence

000390

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Very fast red standard

It looks good and fast overall. Not too keen on Galvanic Blast though. I'd also advise looking into Slagstorm, if anything as a SB option =]

Wish I could be more helpful, but I've been pretty apathetic about standard lately =/

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Posted 06 December 2011 at 01:57

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I would use lightning bolt in place of it but it's not standard anymore (which is kinda lame). I just use it to ping weak creatures before they get big cuz it feels like a lot of the new cards have toughness 2 or 1 and boost up like champion of the parish or stromkirk noble. Why don't you like standard (at the moment)?

I would put a slagstorm but it feels like it would kill my creatures more than theirs...

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Posted 06 December 2011 at 04:13

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Never mind, i can see why you don't like standard. I just played on MWS for a while and everybody runs the saaame decks. It's soo lame.

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Posted 06 December 2011 at 04:25

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Galvanic blast yes, incinerate no. There really isnt much in standard to blast for 3, mostly 2 and under or 4 and up. I would drop them for another blast and arc trail OR 2x koth if you have them. I like koth alot and depending on the matchup it makes boarding hero a snap :). Planeswalkers also appriciate volt charge alot, koth +1 next turn volt charge, koth ult = win

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Posted 06 December 2011 at 03:29

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Thanks for the tips! I feel like putting koth in here would slow it down a bit because his effects don't benefit me much. I think if I was going to put a planeswalker in here, it would probably be chandra. The only reason I didn't put it in is cuz i'm trying to keep things under cost 3 so that it's consistent. I'll try out the blast and arc trail idea though. :)

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Posted 06 December 2011 at 04:07

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What are the rootbound crags in there for? You could replace those with 3 contested warzones for the win.

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Posted 06 December 2011 at 16:49

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Ancient grudge in the sideboard. The rootbounds don't mess up the mana cuz i never draw only a rootbound as a land and the flashback helps a ton for ancient grudge.

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Posted 07 December 2011 at 00:36

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koth benefits you far more than chandra.. they both 4 mana, turn 4 u drop chandra all ur doing is pinging something for 1 and u gotta wait till next turn to copy a burn spell if u have one.. drop koth, activate a mountain, thats 4 dmg right there... and like i said, if u got a volt charge, ur ulting next turn.. though volt charge and chandra isnt bad.. 6 dmg + she stays same loyalty. But overall I think koth is the way to go, land damage is colorless after all, not to mention un-counterable and never ending :)

as far as the ancient grudges... red already has a TON of artifact destruction... shatter, crush, magic vandal, into the core etc etc etc.. and only 2 in sideboard.. I dont see point in em

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Posted 07 December 2011 at 08:59

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mountains are blockable... they can die... besides, i already said, i'm not putting any planeswalkers in here. Even a doomblade could kill one of my mountains, and then i dont just lose a 4/4 creature, i lose a land. not worth it. As for ancient grudge, its flashback is extremely helpful so in my opinion, it's the most efficient and reusable red artifact destruction.

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Posted 08 December 2011 at 03:28

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