Death Metal

by surewhynot on 01 October 2011

Main Deck (60 cards)

Sideboard (10 cards)

Creatures (2)


Sorceries (2)

Artifacts (5)


Land (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

One of at least two experimental decks based on abusing Heartless Summoning for standard. I have no doubt that HS will have a major impact on Legacy, but first I want to see if it can break Standard =]

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

47
Likes

This deck has been viewed 59,987 times.

Mana Curve

Mana Symbol Occurrence

1901400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Death Metal

DAMIT SURE! i was gonna make a heartless summoning deck. but now you go and steel (catch the pun?) my idea. but in all seriousness, i like this deck alot. heartless summoning isn't too great with memnite, but i see how steel helps. i like the superions ALOT. i hadn't cought that one. i'd suggest painsmith, but he has a toughness of 1...... seems like you'll be lacking in drawpower, but i'm not shure what you should add. unfortunately, theirs not much drawpower in W/B.... i'm just not shure what to recomend. looks nice.

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Posted 01 October 2011 at 02:12

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Fixed the issue of draw power, and also ditched the Memnites...

This deck is FAST now...like...very fast. I honestly am scared to see what Heartless Summoning will do to Legacy Affinity O_O

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Posted 01 October 2011 at 03:04

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Good cal with mentor of the meek. i cant beleve i forgot that card.

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Posted 01 October 2011 at 04:00

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I was gonna make one too!!!

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Posted 03 October 2011 at 07:28

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So, heartless summonings is an amazing card. but, i don't think this is really the deck for it :/
think of all the anti-syngergies here;
it kills porcelain, vault skirge, and your timely tokens... :/

if you are committed to heartless, i think blue black is the way to go.
4 grand architect, 4 treasure mage, 4 myr superion, 4 wurmcoil, seems pretty solid.

maybe i over estimate the effect of the -1/-1, but it seems like so many cards here would be dead late game with heartless out :c

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Posted 02 October 2011 at 02:15

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The deck's pretty consistent, but it does have some issues here and there. I might give a B/U design, or an Esper design a try...

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Posted 02 October 2011 at 08:57

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I think what you're missing about the negative synergy is drawing cards with Mentor of the Meek.

I really like this deck. I think it'd be a lot of fun to play and somewhat unexpected.

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Posted 05 October 2011 at 16:41

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Nice. Heartless Summoning is one of those cards I'm going after a play set of this set. I think it has potential to become pretty big once somebody figures out how to break it, I just haven't had the time to fit it into a deck yet. Tempered Steel would seem like the obvious choice.

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Posted 03 October 2011 at 03:07

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Yeah Temp. Steel seemed the obvious choice for me too, but the whole idea still needs tweaking. I gotta figure it out a bit more...

I know for a FACT that Heartless Summoning will be abused sooner or later.

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Posted 03 October 2011 at 03:43

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Try Perilous Myr man..it's a free Shock!

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Posted 03 October 2011 at 07:30

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Wow! This is pretty neat! It seems like such a different deck for you. I see no way to extract anything!;) Haha.

In all seriousness, this seems like a fun deck concept. At a glance, I'd have to kinda side with Ethan in that the deck may be better in UB, given so many random anti-synergies here. If you can get it rocking, though, it seems sick. Maybe a bit more a of a "high-risk, high-reward" type deck.
As dagbaker pointed out, Perilous Myr can be sick.

What I'm most surprised to not see at all though is no Sun/Grave Titans. Sun Titan (at 4 mana!) is still a 5/5 which can bring back Perilous Myrs, Superions, and even Tempered Steels that have been destroyed - not to mention Ghost Quarters and dead Inkmoths.
Grave Titans are still a major beating, even when producing 1/1s instead. Plus, deathtouch ensures that the titan still competes with and kills any other creatures it fights with.:)

Mind checking out my newest standard brew? It's very rough in design right now, but the concept seems strong.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=239606

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Posted 03 October 2011 at 21:35

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Thanks dude. I threw this together pretty hastily just to get the concept out there. I'm already thinking about a number of ways I could improve on the design...I might post up a revised version later on. My fear with Titans is that HS puts them snugly into range of Dismember. And trust me, they WILL get hit by that. The same is true with Wurmcoil, but it can be buffed by Tempered and killing it can sometimes screw you over even worse.

What would be nice is a way to use HS to get crap out, and then get rid of it =P I dunno, I've got a lot of thoughts going all at once. I'm also thinking about ways to make a Filth deck...but I'm wondering if I should make it BUG for some draw power =/

I'll give it a look, no problem. I've been a little busy as of late, so in all seriousness, keep bugging me about it (not spam, but you know =P) if I don't.

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Posted 04 October 2011 at 00:13

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Oh wow. I totally didn't even consider the Dismember dilema. :/ Whoops. Regardless, the great thing about the titans is that they do net some form of advantage even if they kill them. Perhaps Mimic Vat would be a nice recursion tool. Jw, what exactly do you mean by a "Filth" deck. I'm not sure I understand that, at least not by that name. I'm always a fan of BUG (or anything using blue and green - my 2 favorites).

As for giving the deck a look, I understand being busy so no hurry. I just know you and a few others are always great for advice, especially when builds are in some of the rougher stages (before it really is just testing and specific numbers for the deck). I know there are things I'm off on or missing. Lmk when/if you brew up a new version of this. I'm interested to see it.:)

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Posted 04 October 2011 at 00:40

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Yeah I'm still strongly considering the Titans...just got to take Dismember into account -_-

Filth refers to Black/Green decks that manipulate the graveyard for their own benefit. Sort of the same as Golgari, but a bit different. The name comes from the fact that many of the original cards were pretty nasty or "filthy" looking/sounding. So my idea is a Filth that uses Splinterfright, Boneyard, Zombie Infestation maybe...I was all excited to make it, because of also having Bloodghast and Vengevine available...but then I remembered I couldn't use them ='{

Anyways, that's Filth. B/G aggro with loads of graveyard shenanigans =]

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Posted 04 October 2011 at 00:58

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Well now that we all know what Filth is, check out my Filth version of Heartless Summoning :P
It might give you (or me, from you looking at it) some more ideas.

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Posted 04 October 2011 at 02:34

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SWN: "What would be nice is a way to use HS to get crap out, and then get rid of it =P"

Knock knock.
--Who's there?
Beast Within.
--Oh, come on in! I was just hanging out with my friend Heartless Summoning. I think you'll like him *wink*

;)

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Posted 04 October 2011 at 03:10

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OooOoOooO....I can use that in mine.

Thanks Cabbage!

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Posted 04 October 2011 at 04:58

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Oh I see. I love that type of archetype. I guess I've just never known it was supposed to be called "Filth." Sounds like it should be a lot worse than it obviously can be! Boneyard Wurm really reminds me of Kavu Predator which is such a cool card that I love - triggers very differently but both grow through cool interactions. I'm really interested to see your take on Filth. It seems like a fun archetype and is obviously really resilient to so many things as often having your creatures killed only leads to a bigger beating for your opponent later. And heaven forbid your opponent trys to mill you! Ha. Random thought, though - Any thoughts on a white splash for reanimating with Unburial Rites?

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Posted 04 October 2011 at 06:11

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Yeah splashing white is fine lol. I've always known WBG as "Dirt"...weather that name is related to Filth...I dunno.

Alright, I'm gonna try to put together something now...at least to get my ideas flowing =]

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Posted 04 October 2011 at 06:32

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nice deck SWN, but if u went B/U u could easily just bounce HS when u dont need it then use Veil's effect to just discard it when u dont need it anymore. that just seems like the easiest way to counter the effect that HS has on ur own creatures.

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Posted 04 October 2011 at 17:15

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Btw, how does Mentor of the Meek play in this? Seems like it would compete with Tempered Steel, or do you run him to help dig for it?

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Posted 05 October 2011 at 03:31

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He's used to dig. Once I get the components I need, not much slows this thing down =]

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Posted 05 October 2011 at 03:34

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I love this deck title. Working on my own Heartless Summoning deck.

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Posted 05 October 2011 at 06:41

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no offense, seems like a good standard deck, but it also seems like your a strictly standard player
mox opal
murcoil engine
yes they are welcome in legacy
heartless summons maybe
but the rest of the dech just cant compete
legacy is overrun by turn 3 is a long game decks
look up cards like
mishra's workshop
metalworker
trinisphere
tolarian academy
these are the cards that every slot in your deck cards are fighting with to fill
and thats why ppl get mad at you when you ask for a casual legacy game at the local card shop lol

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Posted 05 October 2011 at 07:37

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lolwut

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Posted 05 October 2011 at 08:20

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Sure: if I'm not mistaken and I could be. but aren't you an extraction legacy player with a close to unbeaten record with the deck?

just saying. :D

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Posted 05 October 2011 at 14:43

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I'm going to like thrash's comment just because it made me chuckle :)

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Posted 05 October 2011 at 14:58

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hahaha, clearly hasn't been around this site too much yet. Legacy, btw, is not at all affected by Tolarian Academy. In fact, the card is banned (and for good reason!!!). Trinisphere and Metalworker hardly make a splash either. Mox Opal however sees much more play in general, even if not too much. Also, obviously this deck is built for standard so many of the cards aren't going to be in a similar but Legacy ready build. I'm guessing SWN would make at least a couple changes.:/ Ha

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Posted 05 October 2011 at 18:51

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Also just a thought but if your going to run B/G wouldn't Melira, Sylvok Outcast be a really great card to help break HS? I could be wrong but wouldn't they counter act each other?

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Posted 05 October 2011 at 14:44

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Melira prevents -1/-1 counters from being placed on your creatures; Heartless Summoning gives a static -1/-1 to all of your creatures. Now, if Heartless Summoning read "Creatures you control enter the battlefield with an additional -1/-1 counter on them." then Melira would be relevant. As it stands she'd just be a 1/1 for {G} with no relevant abilities.

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Posted 05 October 2011 at 15:01

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then how about Elesh Norn?

with 2 HS already on battlefield, she'll be a 3 CC and you'll pretty much kill every low life creature your opponent can summon during the first few turns :p

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Posted 05 October 2011 at 16:29

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Elesh norn would work too, but i like tempered steel, because you can drop it for three rather than for 5. In legacy, speed makes all the difference

What about a W/B with honor the pure? There's a lot of low level creatures in white that you can spam onto the field.

OR with W/U, you could run hearless summoning with larger cards but then run phantasmal image! A free copy of whatever big card you throw out. DOUBLE WURMCOIL ENGINES IN ONE TURN!

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Posted 05 October 2011 at 21:11

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*Paulm to Face*

thanks Savage for spelling it out for me. not too sure how I didn't make the connection before. But many thanks for taking the time to help me out. :)

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Posted 05 October 2011 at 21:38

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Unless im crazy, there are currently zero ways to get myr superion out onto the field.

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Posted 05 October 2011 at 23:09

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IK right? I think it is supposed to be a Perilous Myr but i'm not sure. People look past that though for numerous reasons.

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Posted 06 October 2011 at 00:18

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Heartless Summoning reduces Myr Superion's mana cost to 0. Having no mana cost bypasses the creature-generated mana stipulation.

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Posted 06 October 2011 at 00:31

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oh, well if thats the case, nm

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Posted 06 October 2011 at 03:23

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Mr. Whynot! Of course you would post a Heartless deck :-) I'm gonna put up a decklist for you with my own spin on it, but I like what you've got here... Slows down tempered steel the first 2-3 turns, but makes it insane after that!

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Posted 06 October 2011 at 05:38

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no offense but i can't imagine this being good enough for legacy.

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Posted 06 October 2011 at 17:21

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I would hope not. This is standard.

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Posted 06 October 2011 at 17:25

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I think I'm going to run tempered affinity in standard with HS, and make a dirt or filth deck separate (I'm loving the synergy between Sun Titan, Splinterfright, and Unburial Rites, lack the cards and $$ to run blue though, so I'm going with green). I'd like to run Vault Skirge in mine, but Pierce Strider in place of the Legionnaire. My concern is the Skirge being too dependent on Tempered Steel to survive HS, while the deck already runs Superion being dependent upon HS to cast.. is that too many potentially dead cards or does the Skirge actually fare well in the deck?

Also, I'm currently lacking the Wurmcoil Engines.. what do you think of Thopter Assembly as a budget replacement until I can trade for them?

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Posted 06 October 2011 at 18:59

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Oh man, I didn't think about the Striders...Pierce would be pretty nice...

Skirge is nice because it's so fast. It can be played on turn 1 and is a powerful threat that gains back that life pretty quickly. That said, there's no solid reason to keep it in or to ditch it.

Thopter Assembly is a pretty good replacement, but be careful with the 1/1's it makes...they could get killed. That said, Thopter Assembly is INSANE with Tempered Steel...

Unfortunately I think the best way to take HS is to go B/U

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Posted 06 October 2011 at 23:55

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I'm trying to figure B/U build for, I pulled 3 in a row last night, I think its a sign.

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Posted 10 October 2011 at 15:20

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u know looking at this again if u really needed a way to get HS off the board, which with temp i dont think its needed, but u could try working in Demystify. would at least blow up HS when its a problem. just a thought.

also i hate to post a deck on urs, but im havin some trouble with a new deck wondering if u could help make it run better. something im surprised u havent posted yet.

Extraction EDH http://www.mtgvault.com/ViewDeck.aspx?DeckID=241925

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Posted 07 October 2011 at 16:51

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This is AWESOME! no really i thought my temped steel deck was good but damn this is just so much faster you really did make something sweet here.

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Posted 07 October 2011 at 20:35

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heartless summoning is... simply amazing. I like the card because it brings so much to the table. free superions, 5/5 titans and wurmcoils for 4 mana. endless possibilities when you leave standard.

nice deck, keep it up :D

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Posted 08 October 2011 at 02:51

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I only read the top few posts, so if I'm reiterating an idea I apologize. With heartless summoning, aside from Simulacrum(sp) the other obvious card that jumped out at me was Skithiryx. A 3drop, 3/3 flying/infect creature you can pay one more mana to for haste seems pretty ridiculous to me. If Skithiryx was printed that way, I would imagine the price being signifficantly higher.

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Posted 08 October 2011 at 10:38

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Elish Norn becoming a 5 drop is pretty terrifying. It may even save your creatures late game from the Summoning itself.

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Posted 08 October 2011 at 10:40

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jarrettbeast97 has deleted this comment.

Posted 08 October 2011 at 18:52

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How do you plan on getting Myr Superion on the feild?

inkmoth is a creature and a land, that means that it doesn't technically produce mana as a creature.

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Posted 08 October 2011 at 23:17

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Heartless Summonings reduces the mana cost to 0. Plus, I'm actually pretty sure it would work if you animated Inkmoth and then produced mana. However, it would be quite inefficient to do so (4 mana makes superion far less powerful).

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Posted 09 October 2011 at 04:22

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Heartless would reduce it to zero and thus require no mana to cast therefore require no mana from creatures. A 4/5 for free! Why are you not running four?

The legionaires and skirge are a waste. If someone pings the tempered steel, they'll die. The inkmoth nexus will also become unusable. I'd also contemplate something to remove heartless yourself just in case it becomes a problem. If nothing else you could nuke it before the final attack and give everything +1/+1

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Posted 11 October 2011 at 00:32

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I was thinking the same thing only with myrs and titans. Duals for a splash-o-blue.

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Posted 09 October 2011 at 14:17

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If Stony silence was played against this deck would it prevent tempered steel's +2 +2?
Check out my new deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=244286. Any help is greatly appreciated!!!

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Posted 10 October 2011 at 07:35

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no, it would not. tempered steel is an enchantment, and also it's ability is static, not activated.

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Posted 11 October 2011 at 03:35

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Cfybbdrummer has deleted this comment.

Posted 10 October 2011 at 08:55

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Cfybbdrummer has deleted this comment.

Posted 10 October 2011 at 08:57

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id really like to see things like abyssal persecutor and grave titan benifit from heartless summoning easily big enough with -1 -1 yet even quicker than there already fast cc with the heartless summonings you do have black in here so its an potion but then youd need a mech to sc the persecutors that or dispatch or doomblade them yourself saying all that it looks scary fast as it is so who knows good job.

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Posted 13 October 2011 at 22:26

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oh and your keeping it stanard right ?

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Posted 13 October 2011 at 22:27

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putting indomitable archangel in there might be a pretty good idea cause then all the artifacts u just played for dirt cheap have shroud

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Posted 14 October 2011 at 03:23

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i like it but couldn't you end up getting screwed fairly easy if they have alot of enchantment removal? remove the tempered steels and most of the creatures that you have would be dead drops right?

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Posted 14 October 2011 at 05:41

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Yup, and that's why more than anything this, and my other are primarily concept builds to weed out the issues.

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Posted 14 October 2011 at 05:43

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natzito has deleted this comment.

Posted 15 October 2011 at 04:13

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Awesome deck. Check out my version! 'Heartless Steel'

http://www.mtgvault.com/ViewDeck.aspx?DeckID=248413

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Posted 17 October 2011 at 15:21

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Nice deck surewhynot,

Love of idea of a free Myr Superion, let me see if there are any other broken possibilitie with Heartless Summonming in Extended and Legacy. Hmmmm...

Horned Kavu
Creature - Kavu 3/4, RG (2)
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.

Horned Kava (repeatly cast itself for free and bounce itself back to hand) + Soul Warden or Essense Warden = infinite life

Keldon Marauders
Creature - Human Warrior 3/3, 1R (2)
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.

Wall of Blossoms + Horned Kavau = 2 Free cards for zero mana
1. Cast Wall of Blossom for free - draw 1st free card
2. Cast Horned Kavu for free bounce Wall of Blossom back to hand
3. Cast Wall of Blossom for free again - draw 2nd free card

Horned Kavu + Keldon Marauders = 3 damage for zero mana
1. Cast Keldon Maraders for free - do 1 damage as it comes into play
2. Cast Horned Kavu for free bounce Keldon Marauders back to hand do 1 damage as it leaves play
3. Cast Keldon Maruaders again for free do 1 damage

Yup, Heartless Summoning is broken.

Be posting a Red Green Black White Deck soon.

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Posted 17 October 2011 at 19:29

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Here's a real nice combo with Heartless Summoning in play.

Wirewood Savage
Creature - Elf 2/2, 2G (3)
Whenever a Beast enters the battlefield, you may draw a card.

If Horned Kavu counts as a beast then

Horned Kavu (cast Horned Kavu for free and bouncing it back into your hand endlessly) + Wirewood Savage = endlessly card draw


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Posted 17 October 2011 at 22:57

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Hmmm there are a couple more evil combos with Heartess Summoning in play based on storm effects.

Horned Kavu + Grapeshot = infinite damage
Horned Kavu + Brainfreeze = infinite milling of library
Horned Kavu + Empty the Warrens = infinite goblins
Horned Kavu + Haze of Rage = infinite power to your creature
Horned Kavu + Hunting Pack = infinite 4/4 Beast tokens
Horned Kavu + Ignite Memories = infinite damage
Horned Kavu + Mind's Desire = play all the remaining cards in library for free
Horned Kavu + Scatter Shot = infinite damage to target creature
Horned Kavu + Sprouting Vines = put all the lands in your library into your hand
Horned Kavu + Temporal Fissure = Return infinite number of target permanent to hand
Horned Kavu + Tendrils of Agony = you gain infinite life target opponent(s) lose infinite life

the Horn Kavu could be replace with Cavern Harpy if either Bad Moon or Adaptive Automaton is in play.

Here's a deck Blue Black Heartless deck I've built. Suggestions welcomed.
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=248579

Here's a multi-color one
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=248539

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Posted 17 October 2011 at 23:27

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Thing is, he costs {G}{R} not {2}.

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Posted 20 October 2011 at 07:08

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I loved what you did and was hoping for some input on my attempt at a heartless deck.

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=248299

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Posted 19 October 2011 at 06:03

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What about using heatless summoning in a dragon deck?

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Posted 26 October 2011 at 20:41

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