Well that escalated quickly...

by surewhynot on 12 January 2014

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (4 cards)

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Deck Description

One of the guys in my EDH group decided to take a break from magic, so he gave away most of his decks. He knew one of my favorite creature types is Fungus/Saproling/Thallid, so he gifted me his Thelon EDH. I've edited it a little to suit my style, but the overall idea is the same: Make an absurd amount of tokens, and overwhelm.

Deck Tags

  • EDH
  • Token
  • Horde
  • Tribal

Deck at a Glance

Social Stats

24
Likes

This deck has been viewed 5,902 times.

Mana Curve

Mana Symbol Occurrence

0026059

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Well that escalated quickly...

Nice friend giving you $558 of cards

2
Posted 19 January 2014 at 22:58

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It was very nice of him. I did add most of the really expensive lands myself though, like Cradle, Bayou, and V. Catacombs...but still, it was very nice of him.

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Posted 19 January 2014 at 23:07

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also maybe you could add primal hunter instead of wildspeaker

1
Posted 19 January 2014 at 23:17

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Primal hunter is great, don't get me wrong, but in this deck I get a lot out of Wildspeaker. He gives me another Overrun effect (immediately if I play him with Doubling Season out) and getting a second use out of some of the lands in this deck is a huge advantage.

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Posted 19 January 2014 at 23:29

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but if you play primal hunter with doubling season and blow him up you get at least 10 6/6 wurm tokens also his +1 gives 3/3s with doubling season

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Posted 19 January 2014 at 23:38

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Hrm...I'm gonna have to think about this a bit. Forgot primal also goes off instantly with doubling season....

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Posted 20 January 2014 at 00:07

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What it comes down to is what's going to win more often, an overrun or 10+ 6/6s. In this deck I see overrun being the star. Really it's about untapping lands vs drawing cards.

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Posted 04 March 2014 at 03:06

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Well, the "likes" on this deck escalated quickly.
Sorry, had to make that pun :P

What about Fungal Behemoth?

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Posted 19 January 2014 at 23:54

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I just found it to be a bit too slow or unreliable. It COULD get huge, but other times it was a bit of a dead draw.

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Posted 20 January 2014 at 00:13

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Rickell has deleted this comment.

Posted 19 January 2014 at 23:57

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hawkblade100 has deleted this comment.

Posted 20 January 2014 at 00:00

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Why is it not?

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Posted 20 January 2014 at 00:00

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hawkblade100 has deleted this comment.

Posted 20 January 2014 at 00:10

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My only guess is he doesn't know about the "Color Identity" rule for EDH, which designates Thelon as Green AND Black versus being mono-green/unplayable.

Same rule makes Rhys the Exiled black/green, Memnarch blue, and Bosh red.

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Posted 20 January 2014 at 00:11

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I know the color identity rule, i just thought both symbols in the ability cost were double green (im colour blind and picture is too small to see)

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Posted 20 January 2014 at 02:08

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Sorry couldn't see that ability wasnt double green (color blind)

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Posted 20 January 2014 at 02:09

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S'all good man.

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Posted 20 January 2014 at 02:18

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Posted 20 January 2014 at 02:42

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Read the above comments dude. Color Identity =]

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Posted 20 January 2014 at 03:44

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Posted 20 January 2014 at 20:26

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Taken directly from the EDH official rules website.

"903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card's mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).

Example: Bosh, Iron Golem is a legendary artifact creature with mana cost {8} and the ability "{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player." Bosh's color identity is red.

903.4a Color identity is established before the game begins.

903.4b Reminder text is ignored when determining a card's color identity. See rule 207.2.

903.4c The back face of a double-faced card (see rule 711) is included when determining a card's color identity."

It helps to know the rules before accusing someone else of not knowing them.

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Posted 20 January 2014 at 21:25

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Posted 20 January 2014 at 22:45

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Hey DCI Rules Advisor 2 checking in; WotC redirects to the site http://www.dragonhighlander.net/rules.php and it refers to color identity rules, so a ruling about the legality of his deck would be met by checking it against those, leaving it in his favor.

2
Posted 21 January 2014 at 00:21

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Follow the link on that page that says "(You can read more about their rules here)" and go to where it says 'Deck Construction' under 'Rules'. Read Rule number 3.

EDIT: Damn, Jens...Beat me to it.

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Posted 21 January 2014 at 00:27

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I was looking at this deck to see if I could come up with anything that wasn't already thought of for it, and my spidey-senses tingled. By the way, I'd probably play Meddling Mage on Skirsdag High Priest if I saw this deck, I dislike that possibility to that point.

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Posted 21 January 2014 at 00:44

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But he has cards with Black mana symbols in the casting cost. That defy's the rules of the whole format. His commander has GG and a card like Necropotence has BBB. BBB is illegal in the deck due to the mana symbol not matching to the commanders color prompt. That's what I was saying was illegal. It says on the website of examples that couldn't be used:

"A deck with Phelddagrif (Casting cost 1UWG) as the Commander may not contain any cards whose colour identity includes red or black.
These cards would all be illegal in a Phelddagrif deck:
Goblin Piker (Its mana cost contains a red mana symbol)
Elves of Deep Shadow (Its ability contains a black mana symbol)
Talisman of Dominance (All sorts of verbotten mana symbols)
Life//Death (Three shall be the number of the colours)
Degavolver (... right out)
Our Phelddagrif couldn't use any of these lands:
Underground River (Obvious, see above)
Godless Shrine
Badlands
Leechridden Swamp, etc)
Phelddagrif may not call upon Boros Guildmage for help"

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Posted 21 January 2014 at 00:45

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JensDagon has deleted this comment.

Posted 21 January 2014 at 00:47

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Now I see how it works, its so sly with that mana ability xD that's how it works huh?

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Posted 21 January 2014 at 00:48

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I'm a retard xD fuck sorry dude... didn't know mana abilities count towards it's mana symbol for a commander game lol

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Posted 21 January 2014 at 00:49

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Yes, and I apologize for sounding so condescending in the previous comment. I can't think of a way to sound less rude, so have deleted it. The Phelddagrif example relies on that the color identity is the same as the casting cost, but it is formed by the casting cost plus the colour of any mana symbols in the card's rules text.

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Posted 21 January 2014 at 00:51

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I didn't get to read the comment so you don't have to worry about it and honestly I wouldn't care if it sounded rude because of me being ignorant and unknowing... lol

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Posted 21 January 2014 at 00:54

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It's no problem dude. I'm honestly surprised by how few people knew about the rule, so I realized I really can't get upset about someone not getting it. And yeah, sorry if I came off as a jerk =P

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Posted 21 January 2014 at 01:03

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Oh, and Jens, Skisdag High Priest *IS* silly with this deck, so I can see why.

That said, a little tap of Gaea's Cradle with a healthy horde of saps and Thoughtpicker Witch can leave someone feeling like I took their arm off.

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Posted 21 January 2014 at 02:06

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"Oh look at the time, it's death o' clock!" That's what it's doing.

Yeah.... That's always an option too. And another cruel option for that is ye olden bitter bomb.

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Posted 21 January 2014 at 02:26

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It pretty much acts like a bitterbomb. It can get to the point where you don't even look at the two cards each time and just take out the chunk. Even blindly removing 25% of someone's deck is soul-crushing.

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Posted 21 January 2014 at 03:22

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You don't have to tell me that... Just look at every deck I play, and realize I'm not the only extractor in my group.

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Posted 21 January 2014 at 03:26

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Very nice, this is the stuff that makes EDH players proud.
Suggestions: Nemata? she seems to fit the part.
Parallel Evolution? Good politics and risk of giving you opponents another few tokens pales in comparison to the amount you'd get.
Beast Within? cause removal?
Perilous Forays? I've found it works REALLY REALLY GOOD with saprolings (and Sporemound).
Also Asceticism, or that new Archetype beastie that's gonna be in BotG

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Posted 20 January 2014 at 03:50

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I TOTALLY FORGOT NEMATA! Thanks =D

I also like the idea of Parallel Evo.

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Posted 20 January 2014 at 03:59

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You actually need a black/green commander, don't you? You have a green commander, but black and green spells. If my knowledge of commander is correct your deck colors need to coincide with your commander's colors.

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Posted 20 January 2014 at 06:01

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Read about colour identity on the comments above

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Posted 20 January 2014 at 06:08

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or better yet, look it up in the rulebook

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Posted 20 January 2014 at 06:17

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hm. missed that, thank you.

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Posted 20 January 2014 at 06:19

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I feel like with the color intensity that phyrexian altar will be of more use than ashnods altar.

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Posted 20 January 2014 at 07:30

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Hrm...Mayhaps

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Posted 20 January 2014 at 08:29

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Tried it, and it worked like a charm.

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Posted 20 January 2014 at 22:04

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Unless your playing artifact heavy I have always found colored mana is better than more colorless. Also I haven't examined your curve, so maybe its a no go, but plaugemaw beast fits the theme quite nicely. Same with Phyrexian Plaguelord.

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Posted 21 January 2014 at 02:09

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Also if my budget was hypothetically $250, what do I really need to make this deck work and what can be cut? Because it looks fun.

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Posted 21 January 2014 at 02:18

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Really you can cut the "Cash Lands". When I got this as a gift, it didn't have Gaea's Cradle, Verdant Catacombs, and Bayou and it ran just fine. Does Cradle make it faster? Of course...it gives you stupid amounts of mana, but it's not NEEDED. That should take care of a big chunk of the budget.

EDIT: Just did the math, and you'll cut out about $245.00 from the cost if you take out the "cash lands".

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Posted 21 January 2014 at 03:12

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Nice friend you got there. '-'

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Posted 20 January 2014 at 15:47

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It would be a shame if there happend something to him. sSsSsSsSsSorry. i couldnt resist it. it was too tempting.

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Posted 20 January 2014 at 17:09

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YES FUNGUS. THE ULTIMATE CREATURE TYPE.
this build definitely gets my seal of approval. However, that doesn't mean I don't have any suggestions: contagion engine will wipe away an army while multiplying yours, even more so with sporoloth and/or season effects. to a less devistating but much less mana-intensive end, plaguemaw beast is an option. diabolic intent would be nice -- sacing a saproling for whatever you deem necessary at the moment is pretty awesome, and extra sac outlets are always good. also, you missed two good fungi: spore flower and savage thallid.
now correct me if i'm wrong, but the weakness of the deck is the fact there are not enough playable fungus in print, and so it can be hard to get the ball rolling. Given that, i've come up with three solutions:
the first is Birthing pod. Pod not only allows you to ditch your not-so-fun(gi) organisms for those lucky few who make up the undoubtedly greatest animal kindom of all time, but also offers another sac outlet and the opportunity to run a pod curve, for which i suggest death greeter, wirewood herald (elves and fungus go hand-in-hand), eternal witness , caller of the claw, viridian shaman, savra, queen of the galgari, yamivaya elder, orzhov euthanist, etc., etc.
My second solution is patriarch's bidding. it maximizes the value gotten out of each fungus, and is absolutely disgusting with conspiracy down.
my final and in my opinion best solution is hibernation's end. it works your way up your fungi curve, from thallid to deathspore to germinator to sporesower to sporoloth/mycoloth to nemata to pentavus to a soul-crushing craterhoof. i dont know what could possibly be more disgusting than that.
and that's it for my suggestions. over all, i really like this list. Hypnotist looks sooooooo clutch, i can't believe i haven't seen him before. well done.

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Posted 20 January 2014 at 22:38

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Contagion Engine is great, and fits the whole "dirty" theme very well...Can't believe I forgot that one.

I could have sworn I put Spore Flower in the list...crap now I'll have to do some finagling. As for Savage, call me crazy, but I just don't like it. It's my least favorite thallid and I can't even put a finger on why.

I don't think I could do the Pod at this point, simply because it requires some serious dedication to the goofy pod curve shenanigans. Hibernation's End sounds awesome, and I didn't quite cross my mind how perfectly it will move up the ladder.

Thanks for the help =]

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Posted 21 January 2014 at 00:54

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always a pleasure aid fellow fungi brewers. i agree that adding pod and corresponding curve would change the core of the deck quite a bit, which could be sketchy at this stage.
and i do not think you are crazy in the disliking of savage -- being a 5/2 at 5 cmc, he does the opposite of what fungi are all about, and for that reason i've never run him in any of my numerous fungus 60 cards. however, in thellon EDH, i would definitely run him -- not so much as a fungus, but as an asceticism that also ups my fungus count, if that makes any sense. then again, if your meta doesn't run much regenerate-friendly removal, the protection wouldn't as necessary and so neither would he. so i guess it's up to preference and meta.
I was planning to hold out on building my thellon EDH until wizards printed more fungus (IT WILL HAPPEN ONE DAY I SWEAR), but after seeing this list i'm tempted to go ahead and try it now...... hrm.......

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Posted 21 January 2014 at 04:05

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Posted 21 January 2014 at 14:42

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though the thellon's color is green, the black manasymbol in his ability makes his color identity GB, therefor he is a GB general in EDH.

1
Posted 21 January 2014 at 15:40

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It's like people, don't read the comments or something isn't it.

6
Posted 21 January 2014 at 17:08

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I can't believe I am the first one to suggest NATURAL ORDER! Sac a saproling to get the meanest fatty you have in the library into play! For example Verdant Force ... wait a sec, nobody suggested Verdant Force either? What the ...

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Posted 21 January 2014 at 19:17

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Color Identity. This rule has been covered extensively in the comments.

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Posted 21 January 2014 at 19:18

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Already corrected that. I am still not convinced, though, because the rules only refer to color identity of the card to add and the *color* of the commander. Anyway, Natural Order and Verdant Force are still painfully missing.

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Posted 21 January 2014 at 19:25

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3. A card's color identity is its color plus the color of any mana symbols in the card's rules text.
The color identity of the Commander is the color identity of the deck.

3a. Cards in a deck may not have any colors in their identity which are not shared with the commander of the deck. (The identity of each card in the deck must be a subset of the General's)
The cards all match the color identity of the commander within acceptable limits.


The exclusion of Natural Order is surprising though.

0
Posted 21 January 2014 at 19:39

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I don't care about the colour, it's the deck author's problem whatever the ruling is. In the end whatever you and your opponent agree on is fine.

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Posted 21 January 2014 at 20:23

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Would you believe that with all the cards I *DO* own, I still don't own a copy of Natural Order?

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Posted 21 January 2014 at 21:28

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http://i.imgur.com/qrON7mo.gif
Out of anything I thought you wouldn't have, that certainly wasn't on the list.

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Posted 21 January 2014 at 22:04

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Of course I believe that you don't own these cards. I said I can't believe that I am the first one to SUGGEST them.

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Posted 22 January 2014 at 10:40

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Love the deck! please look at mine. :)

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Posted 22 January 2014 at 01:57

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I am amazed at how many people don't know that the ability counts to the color identity of the general, if it didn't, Bosh is 100% unplayable as a general because his ability contradicts the old ruling, it was for cards like this and Bosh that the rule was re-written so that any legendary could be a commander. I have an excuse for not knowing how this deck was playable as I can't tell the symbols unless I'm holding the card, but seriously people :(

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Posted 22 January 2014 at 04:50

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I got a buddy with a Bosh deck that kicks ass. He's a surprisingly good general.

And yeah, I'm honestly surprised how few people know about the rule.

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Posted 22 January 2014 at 06:48

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Well, you said it yourself: They CHANGED the rules to make generals like Bosh playable!
Also don't forget where Commander came from: It's the casual players that invented this format and WotC just took over! As you said, Bosh wasn't legal under original rules. That's also why most people still call it the "Elder Dragon Highlander" (EDH), the name the community gave it when they invented it. So, what's so surprising then? Are you also amazed that people still call it EDH?

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Posted 22 January 2014 at 10:37

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No, because the rule was re-written before Wizards took over in 2011. It was also re-written before Wizards to allow any legendary that wasn't an Elder Dragon to be the general, but it was huge oversight to not think that generals with abilities not matching their color identities to exist. Bosh is extremely kick ass, we have two Bosh players here in town, and when they go at it, it's always an interesting match.

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Posted 22 January 2014 at 13:54

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Rules were established a long time before even the community had an "official" ruling. EDH grew in an organic way.

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Posted 22 January 2014 at 14:22

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So Elvish Farmer and Spore Flower. That exists. That's fun.

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Posted 22 January 2014 at 08:41

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Elvish Farmer exists twice even, there is a colour-shifted version in Planar Chaos (Mycologist).

For me it is sad that people don't know cards like these anymore. I started Magic when Fallen Empires came out and for years, goblins, merfolk, thrulls and fungus/saprolings where the only tribes out there (that is, with cards that specifically refer to each other in the rules text), saprolings/fungus were very popular in casual for years and the farmer and spore flower were staples.

(yes, technically we also had fearies and kobolds, but those were way too weak, even for ye olde times)

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Posted 22 January 2014 at 10:29

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No love for Elves in that comment?

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Posted 22 January 2014 at 13:55

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Elves didn't have a "lord" or any card that specifically boosts elves until Tempest (and even then, Eladamri doesn't pump them). Tribal decks have always existed, but in a theme way, not as a mechanic. The creature type rarely mattered for the first couple of years.

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Posted 22 January 2014 at 14:29

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I know Quasimofo in real life. He's just being sarcastic about how Elvish Farmer and Spore Flower (with the right support) can basically leave me untouchable. Believe me, the man knows about these cards =]

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Posted 22 January 2014 at 18:35

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You'll need Fungal Bloom for that but okay :)

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Posted 22 January 2014 at 19:12

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I have two questions.
1. Is green sun's zenith a good card for this deck?
2. What are your thoughts on mono red burn in legacy?

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Posted 23 January 2014 at 08:58

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1. Is that even a question, anything Green can benefit from Zenith
2. Its sort of a thing http://www.mtgvault.com/rickell/decks/set-the-stage-on-fire/ is the one I use with good success

0
Posted 23 January 2014 at 14:25

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GSZ is a great card for pretty much any EDH that can run it. I just didn't have room for it and preferred the explosive power of G. Wave.

It can be rather effective, but most lagacy burns I've seen lately run some other colors, usually black.

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Posted 23 January 2014 at 17:46

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I was upset when I saw ur name because I thought I was being creative

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Posted 25 January 2014 at 03:11

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=D

Now we can be awesome together!

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Posted 25 January 2014 at 03:48

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thank you for including me in ur world of creativity

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Posted 25 January 2014 at 04:23

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Posted 25 January 2014 at 22:34

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Realized the deck does much better with a few tutors in =]

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Posted 25 January 2014 at 23:52

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Survival of the Fittest, living death combo i think would be a good add

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Posted 27 January 2014 at 19:58

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I've found that with the politics of EDH, while Survival of the Fittest *IS* great, and will win you one game...It's gonna make you a big target the next few games.

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Posted 27 January 2014 at 21:54

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I Play in a very competitive meta and if you don't win at all costs you wont win at all. Decks played against: 5 color hermit druid, Gave combo, Sharuum and Slivers.

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Posted 27 January 2014 at 22:30

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Yeah see that's the difference. We call our meta "business casual", as in it's casual, but we mean business =P

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Posted 27 January 2014 at 22:41

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What about beacon of creation or avenger of zendikar ? Check out my red D ragon EDH http://www.mtgvault.com/dragon77/decks/dragons-burning-earth-monored/ , if you have a moment thanks

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Posted 16 February 2014 at 23:12

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Both are awesome cards, and I really want to find a place for them, but this deck is so freakin tight I'm just having a hard time finding what to take out for them =/

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Posted 16 February 2014 at 23:30

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One dozen eyes? There not spores or saprolings but it is still an awesome token card. Also, could you look at my infinite burn deck? I put the druid arcanist combo but there is also a combo I came up with arbiter of ideals and elite arcanist. The deck Sufis but the combo is awesome.

http://www.mtgvault.com/mordial33/decks/arbiterinfinite-damage-combo/

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Posted 18 February 2014 at 04:32

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I can't even find a place for Avenger or Beacon of Creation in here so it's probably not gonna happen for One dozen eyes. It is a good token card, just can't fit in here.

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Posted 18 February 2014 at 06:28

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I have an edh deck, i have been working on for a while. would you be able to look at it please?
http://www.mtgvault.com/douryu/decks/mogiss-battlefield-edh/

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Posted 03 March 2014 at 19:00

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I honestly don't know what to take out of this for the new Garruk. Anyone who's still "subbed" to this deck have any ideas?

Note that I already cleared a space for the new convoke artifact (can't think of it's name).

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Posted 06 July 2014 at 21:34

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Interestingly enough, I'd remove either Bloodthrone or Mold Adder.

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Posted 06 July 2014 at 23:54

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Hrm...might I ask why those two?

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Posted 07 July 2014 at 00:05

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Mostly my vote would be toward Bloodthrone honestly, but in both cases it's that providing another simple beatstick feels moderately redundant.

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Posted 07 July 2014 at 20:58

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I guess that makes sense. I'll see how taking out Bloodthrone works. I can't take out Mold Adder, that little dude has surprised me more times than I can count.

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Posted 07 July 2014 at 22:23

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Made a bunch of changes with the last handful of sets. Yawgmoth Demon is a placeholder for Yawgmoth himself.

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Posted 07 June 2019 at 01:45

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