Enchanting Prison V2

by Surexius on 06 April 2013

Main Deck (60 cards)

Sideboard (5 cards)

Creatures (1)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The Azorius Guild's creatures are weak in strength compared to many other guilds.....without enchantments! This deck initally protects itself from damage using detain and the strong blocker Hover Barrier. It also has a few cheap flyers to bring in a few sneaky points of damage.

Once it gets on the way the enchantments start to go making creatures massive threats. The more enchantments on the board the bigger the threat. The enchantment Sphere of Safety allows you to attack continuously and relentlessly. Don't worry about your enchanted creatures dying with the guildmage giving them flight.

As for big enemy threats if detain isn't cutting it use Azorius Charm and for the long term removal Cancel and Arrest.

I plan to make a deck for each guild based on mostly common and uncommon from the return to Ravnica and gatecrash (as well as dragon maze when it is out) check out my other decks. All comments appreciated!

P.S I may also use old cards from the previous sets of ravnica.

Deck Tags

  • Detain
  • Enchantment
  • Blue/White
  • Control
  • Azoius
  • Ravnica
  • Return to Ravnica

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 827 times.

Mana Curve

Mana Symbol Occurrence

4027000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchanting Prison V2

Maybe I Should Design My Deck Like This I Have All Those Cards. What Is Your Strategy For This Deck??

0
Posted 21 April 2013 at 04:49

Permalink

Firstly defend and get up the walls as well as using the detain. Then summon your bigger creatures or buff those smaller ones with enchantments, while you attack your guildmages can make your creatures fly and make enemy creatures vanish enemy attacks are greatly restricted by sphere of safety. Its a pretty powerful deck. Any other questions feel free to ask I have a description of the deck above which also hopefully explains some of the strategy. If you like my deck click the like. Any advice appreciated.

0
Posted 24 April 2013 at 17:33

Permalink