Rainbow Allies

by SurMixAPrise on 28 February 2010

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (2)

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Deck Description

Something I'm gonna be playing FNM with, just want to try it out and see how it goes. Any tips or ideas, feel free to comment. The hindering lights are for protecting my allies while letting me draw a card, and the explore lets me play a second land on a turn AND draw a card, should I need it. The deck hasn't played as slow as one would think, I've only had problems once out of a good dozen games.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 618 times.

Mana Curve

Mana Symbol Occurrence

18105810

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rainbow Allies

something to do is to narrow it down to a singular theme and go with that. if you're going to run Clarion Ultimatum, then use bant colors. run 4 of each ally, and use rite of replication. to be honest, I'm not exactly fond of 5 color allies, because there's not a theme other than allies.

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Posted 28 February 2010 at 17:54

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Something to consider, drop your tap lands for some Terramorphic Expanse and basic lands. Grab Grim Discovery and use it to bring back and Expanse and an ally each time.

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Posted 05 March 2010 at 17:54

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no hagra diabolists?

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Posted 20 May 2010 at 18:26

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