Basic Blue Mill Deck

by Sweetgeek on 26 July 2015

Main Deck (60 cards)

Instants (4)



Land (20)

Sideboard (0 cards)

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Deck Tags

  • Modern
  • Mono Blue
  • Mill

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

053000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Basic Blue Mill Deck

wickeddarkman has deleted this comment.

Posted 28 July 2015 at 06:23

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Unless you have something that taps lands, chronic flooding won't fool a pro as they will play around it.
If you use it to selfmill with, it's actually a nice idea and I can recommend dream twist as well.
However, mesmeric orb is a much better pick at either purpose.

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Posted 28 July 2015 at 06:25

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I didn't know about Dream Twist. It is a wonderful add to this deck. Mesmeric Orb is a double-bladed sword however; it is also not legal in Modern.

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Posted 02 October 2015 at 12:26

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I've played mesmeric orb in modern for quite a while :D It's pretty legal...
I once tried to see just how fast you can kill yourself with the orb, and if you play 4 in a row (turn 2, 3 and two at turn 4) as well as tap all your lands all the time, they only kills you at your 5th upkeep...
At turn 5 you are usually dead anyways so using mesmeric orb does not take extreme measures to avoid selfmilling yourself. I have never in all my career of playing magic understood why millers fear the orb. By playing mill your opponent will always be lowest on cards in the library.

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Posted 05 October 2015 at 06:41

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I've played mesmeric orb in modern for quite a while :D It's pretty legal... (Most topdecks that have won with mill in modern, have won with 2-4 mesmeric orbs in their decklists)
I once tried to see just how fast you can kill yourself with the orb, and if you play 4 in a row (turn 2, 3 and two at turn 4) as well as tap all your lands all the time, they only kills you at your 5th upkeep...
At turn 5 you are usually dead anyways so using mesmeric orb does not take extreme measures to avoid selfmilling yourself. I have never in all my career of playing magic understood why millers fear the orb. By playing mill your opponent will always be lowest on cards in the library.

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Posted 05 October 2015 at 06:42

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I've played mesmeric orb in modern for quite a while :D It's pretty legal... (Most topdecks that have won with mill in modern, have won with 2-4 mesmeric orbs in their decklists)
I once tried to see just how fast you can kill yourself with the orb, and if you play 4 in a row (turn 2, 3 and two at turn 4) as well as tap all your lands all the time, they only kills you at your 5th upkeep...
At turn 5 you are usually dead anyways so using mesmeric orb does not take extreme measures to avoid selfmilling yourself. I have never in all my career of playing magic understood why millers fear the orb. By playing mill your opponent will always be lowest on cards in the library.

Playing both dream twist and increasing confusion really invites you to play the orb...

Here's the milldesigns that have won at modern...
http://tcdecks.net/archetype.php?archetype=Mill&format=Modern

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Posted 05 October 2015 at 06:43

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This is true, on all accounts except one. When playing another Mil deck, having the Orb will certainly be a disadvantage, as they will certainly being milling you down as much you are them. Also in Mill on Mill games, there are fewer cards that will be untapping simply due to the amount of instants and sorceries. Therefore, in a pure Mill deck with no self-milling tactics, this card is more of a hinder than a help under these conditions.

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Posted 13 October 2015 at 03:57

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For the record, I'm not against Self-Milling, I just don't think it works well in a Blue Mill deck. My Black Mill Deck uses it to the extreme. Gravepurge and Empty the Catacombs combined creatures with milling abilities make Self-Milling great, especially with Liliana of the Dark Realms providing all the mana I need to pull it off.

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Posted 13 October 2015 at 04:21

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If you are afraid of other milldecks you should try out "talent of the telepath" since it is really good against mirror mill! Talent of the telepath also hits a hell of a lot of other stuff from various decks, like aggro usually has removal, so when you are up against those, the talent uses their own removal on their critters.

Other decks than aggro are fun to hit with it, and nothings more fun than getting to play an enemy's collected company when you've locked it down with a grafdigger's cage. In your case it would get you some walls. I use chancellor of the spires, and collected company cast by my talent can play a chancellor for me, which can recast the company and try to get me multiple sphinxes.

Having hedron crab in play and using talent, then hitting a scapeshift will allow you to change your 4 lands into fetchlands, triggering a total mill of 12 from the crab. Then you start fetching...

Another good "anti-mill" card is shelldock isle, which is already being played in most mill. Once anyone has 20 or less cards in their library you get to play a free spell (possibly talent of the telepath) and whatever is under the isle is protected from surgical extractions and the like.

I can recommend you to replace traumatise with talent of the telepath.
If you use shelldock, use 1 or 2, but not more than that! (Based on your mana I would use only 1)

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Posted 13 October 2015 at 06:30

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