Morph

by T3rkish on 23 June 2015

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (8)

Instants (4)


Artifacts (3)

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How to Play

So the main crux of the strategy is going to be Skirk Alarmist + Kresh the Bloodbraided + Morph Creature.

Have a morph creature face down, use Skirk Alarmist to turn it up, attack with it, sac it at beginning of end step and dump the +1/+1 counters on Kresh.

Using Fling/Burnt Offering/Altar's Reap as supplemental cards to use with sacrificing the morph creatures. (i.e. turn Krosan Cloudscraper face up, attack with it, cast (fling for 13 extra damage, burnt offering for 10 extra mana or altar's reap for card draw)).

Use Jarad's Order's to get Kresh/Skirk Alarmist into your hand and Brawn into the graveyard. This will give all your creatures trample making the skirk alarmist+morph creature combo even more devastating.

Caravan Vigil will be used to ramp mana early if necessary.

Use Root Elemental to get Kresh into play without paying the casting cost if you're strapped for mana.

Sideboarded Thoughtseize+Beast Within for removal (also thinking about Abrupt Decay)

Swiftfoot Boots for Kresh/Skirk Alarmist protection

Treasured Find for creature retrieval from graveyard if Skirk Alarmist or Kresh get removed early.

Toying around with ideas for using the graveyard as well.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

00151136

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Morph

I'd swap out vigil for Llanowar Elves/ Birds of Paradise. I think 12 morph creatures is a bit too many. I think if you had 8-9 you'd be OK, which would free up room for more interactive cards for the lower end of the curve. I think Altars Reap could be cut for more interaction as well.

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Posted 24 June 2015 at 02:24

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