Soldier Synergy

by TadpoleJackson on 04 May 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (8)

Artifacts (3)

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Deck Description

Pretty straight forward strategy; low-cost creatures that buff each other. Based on my actual soldier deck but with a few upgrades I consider attainable on my budget. Meant to be semi budget-friendly and competitive in a casual format. If you don't already have the Swords, then just use 3 each of the Lens and Greaves.

For a white deck I feel like this has pretty good draw potential. Infiltration Lens on Den-Guard is great. The Sword's draw is harder to trigger but also nice. Although the Mentor stops working after 1-2 Field Marshals and/or Warchiefs are in play, 4 of the Mentor are still included because that early draw can really help build your forces. If you happen to lose your buffers, it will reactivate to help you recover.

Previous version also ran Equal Treatment while Path to Exile was phased in. Taking what would be a lethal swing to the face and winning through the hole in their defense has been fun in the past, and treatment replaces itself. Holy day is cheaper tho and runs no risk of death.

*Edit: Still need Armorer, Shikari, M. Entity, Mentor, and Lens IRL.
The M. Entity could be swapped out for Captain of the Watch, but Preeminent Captain would then need bumped up to a playset. The 2 new Preeminent captains would replace Eesha and a Warchief.

Deck Tags

  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

450000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Soldier Synergy

actually the mentors should still work because the soldiers don't get the boost until they enter the field. they enter, and then become bigger. so... I am pretty sure that it still works.

1
Posted 05 May 2012 at 01:43

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I would like to think that too, but the rulings seem a tad contradictory. The last bit about the Mayor of Avabruck would indicate that the Mentor stops functioning with Marshals and Warchiefs on the field. However, the first part could lead one to think the weenies still trigger.

9/22/2011: You only check the power of the other creature when it enters the battlefield.
--If it's 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability.
--Similarly, reducing the creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger.
9/22/2011: Apply power bonuses from counters the creature enters the battlefield with and continuous effects like Mayor of Avabruck's when checking to see if Mentor of the Meek's ability will trigger.

0
Posted 06 May 2012 at 21:06

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hm... I would call or email wizards about it. they would be able to tell you for sure either way.

1
Posted 07 May 2012 at 03:01

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