Polymorphin Power Rangers

by Talkyn on 10 February 2010

Main Deck (60 cards)

Sideboard (11 cards)

Creatures (1)


Sorceries (3)

Instants (7)

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Deck Description

Now keep in mind that I got this idea from Soundandfury, but I thought i could make it a little better, no offense to him. Get out some zendikons and manlands polymorph them into Levithans, Colossuses or Progenitus.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,132 times.

Mana Curve

Mana Symbol Occurrence

4321544

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Polymorphin Power Rangers

why is the only critter you can sac to polymorph kills a land???

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Posted 10 February 2010 at 17:36

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you need 4 progen and maybe one to 2 inkwell. With path to exile, your colossai will be uselss.

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Posted 10 February 2010 at 17:37

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let's say he kills a zendkion with polymorph the land goes back to his hand so he isn't out the land

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Posted 10 February 2010 at 18:10

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Quite a good idea you have here. I wouldn't have thought of something like this on my own, but it does look surprisingly quick and competitive. +1

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Posted 10 February 2010 at 18:54

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Thanks. I would go 4 progenitus, but if i were to make the deck, $30 would be my limit so that limits me to 2 progen. I definately think it could be competitive, almost a new hypergenesis.

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Posted 10 February 2010 at 19:18

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ok forgot land comes back to hand but it still isn't good. It sets you back a turn when your creature is just going to die. Ok let's work this out. turn 1 land, turn 2 land make a land a 3/3. Turn 3 land and some control spells or attack. Turn 4 land then cast polymorph (if it isn't countered) and get a creature that will most likely not be progen. You lost a land so you are now back at turn 3. EoT they path your guy hopefully putting you at turn four again. If you get progen or inkwell they can wrath, and colossai can be pathed and odds of you getting another polymorph is slim. You need more inkwell and progen.

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Posted 10 February 2010 at 19:54

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you just gotta hope you can win without polymorph. I guarantee you wont get a polymorph off most games.

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Posted 10 February 2010 at 19:56

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i understand what you're saying. If I really try, maybe just maybe i can get it more compettive. Also, I was thinking I might want to go w/ haste creatures such as Thraximundar. I really think i could get polymorph off because especially in a lot of FNM I don't see as many counterspells as there could be and thats only turn 4 meaning that they should be playing things during those first 3-4 turns. If you know how hypergenesis decks work, I think this deck will play very similar to those.

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Posted 11 February 2010 at 07:18

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this is great. good use of the zendikons. i saw a previous comment talking about adding 4 prog and i actually completetly disagree with that. if you polymorph a second one into play youll have to sac both. i think 2 is a perfect number. the manlands are a good add as well. thanks for the help by the way. you pointed out my bestial menace card which i actually wanted to get rid of but forgot to as well. +1

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Posted 15 February 2010 at 15:32

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Khalni Garden would also work really well w/ polymorph and works really well w/ zendikons. just another thing to think about

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Posted 19 February 2010 at 22:21

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