Reckless artifacts

by tallman227 on 05 February 2018

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The concept for this deck came from my love for abusing the "impact tremors" mechanic, of pinging the opponent on creature entry. In this case, it uses the reckless fireweaver to ping off of artifact entry. For this reason, the main cards In The deck are the fireweaver and mirage mirror. Practically every card in the deck produces an artifact in some way. The mirage mirror not only helps to have more fireweaver triggers, it can help with mana fixation by copying lands, or to produce more artifacts by copying something that produces treasures/servos.
If the ping from the artifacts etb isn't fast enough, you can improvise with the Herald of Anguish, who should be rather cheap with all the artifacts you will have in play.
There is also the possible win from the Revel in Riches. If you have it in play, and there will be creatures dying, use the mirage mirror to copy either the Revel in Riches or the Pitiless Plunderer.

How to Play

You might notice that might sideboard has a Failure // comply, which is a great card against any Second Sun deck (but can be replaced with negate). The single blue mana would rely of course on having one of four lands, or a treasure card in play, but imagine your opponents frustration when you counter the second sun cast in a mardu deck.

If you are facing a deck with few creatures, the prying blade can be sided in to produce treasures faster, and it is an artifact on it's own for the fireweaver ping.

If you are facing a deck which is creature heavy, side in the battle at the Bridge, the Welding Sparks, the Tidy Conclusion and the Profane Procession.

Side in the Renegade's Getaway as a way to save any of the key permanents to the deck. (that also produces an artifact).

Deck Tags

  • Standard
  • Artifact
  • Budget
  • Mardu
  • impact tremors
  • Ping

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

15013150

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Reckless artifacts

Because of the Failure // Comply in the sideboard, wouldn't having one island be a good addition because of evolving wilds?

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Posted 06 February 2018 at 17:56

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First of all, the failure // comply is only in the sideboard. Having the island mainboard, it would become a dead card in hand, and in play it would only serve as a colorless land. Failure // comply is only in the sideboard to play against a second sun deck, which doesn't get cast until usually turn 6 or 7. By then, you will definitely have at least one treasure in play which you can sac for any colored mana. The whole point of not running blue lands is so that the opponent doesn't expect a counter spell when they cast 2nd sun. Any good player would likely keep back a couple extra mana to counter a counterspell. The opponent is more probable to cast 2nd sun without holding mana back, if they think you are not running blue for counterspells.
Secondly, not only will you have multiple treasures to sacrifice for blue mana, but there is also the Spire of Industry which can help produce blue, as well as he survivors encampments which can produce blue. To rely on one of two evolving wilds to fetch a single island should I include it in the deck seems redundant.

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Posted 06 February 2018 at 22:23

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