Life-Gain/Creatures/Empower

by TechZer0 on 13 June 2013

Main Deck (65 cards)

Sideboard (0 cards)

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Deck Description

This deck is meant to buy me time buy empowering my smaller creatures and giving me life until I can make a game ending play,

How to Play

Gain Life. Proceed with common Sense. ;)

Deck Tags

  • Life Gain

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,635 times.

Mana Curve

Mana Symbol Occurrence

470000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Life-Gain/Creatures/Empower

Need Help/feedback

0
Posted 13 June 2013 at 20:07

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I would make it legal by only having 4 copies of a card in the deck. Then get rid of a couple akroma's (as you dont want to draw until late game and only one is necessary to have out. Then with all the life gain...you could put it to use with ajani's pridemate as your early drop creature (I would add 4 of him). That should get you started.

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Posted 13 June 2013 at 20:30

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This deck has some potential, but the high mana cost for your artifacts, enchantments, and even a few creatures could end up hurting you in the long run. The Ajani's Pridemates are an awesome card for a two drop, but they only get one +1/+1 counter for the amount of life you gain. That's not bad, but it will take you to turn five or so to start working with those enchantments and instances. Akroma's Memorial is a nice legendary artifact, but you might just want one or even none at all. Consider smoothing out some of these high cost cards and make sure you have cards that will defend or sustain in order for you to gain life and destroy your opponents. Another thing I like to think about while creating a deck is the probability of pulling that card in my opening hand or at least before turn five. If you only have one of something in the deck it's very unlikely that you will start with it in your opening hand. Those battlegrace angels are aweosme and I wish I had two of them for an angel deck I have. Best of luck with this deck.

1
Posted 14 June 2013 at 04:35

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I agree with the mana-cost stablization thing, but with ajani's pride mate and my soul warden and soul attendants all the abilities trigger at a different time. For example, if I have four soul's attendants and ajani's pride mate on the battlefield, and I summon a creature, Ajani's Pridemate gets +4/+4. Before I was thinking that gaining life would save me until turn 5.

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Posted 14 June 2013 at 17:47

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Also I want the game to last as long as possible, although this may be a problem vs red and blue decks.

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Posted 14 June 2013 at 18:04

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Very interesting. I didn't think that was possible since Ajani's Pridemates ability is you putting a +1/+1 counter for any amount of life you gain. If this is true about the different triggers then that's pretty awesome.

1
Posted 14 June 2013 at 18:07

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Think about Ajani's Mantra too. It's a two drop enchantment that gives you 1 life during your upkeep. This will ramp up you Pridemates. I would take out those angels mercy instants just because I think it wastes mana during your turn.

1
Posted 14 June 2013 at 18:09

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seems like you are focusing on too many things in here...why the argentum armor, dark steel plate, requiem angel, odric?

1
Posted 14 June 2013 at 18:10

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if you really want to play the armor, maybe use Stoneforge to get it out turn 3. Odric is pointless with sublime angel.

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Posted 14 June 2013 at 18:12

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Those thing are all in case I get no planeswalkers, so I can stall and keep my opponent busy. if you notice, most of my good cards have a mana cost of four. I want to be able to turn those 1/1 creatures into a threat.

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Posted 14 June 2013 at 18:15

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Basically, I want to reap havoc on turn 5.

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Posted 14 June 2013 at 18:16

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Odric is not pointless, I want to be able to attack with my 1/1 creatures without losing them, so I continue to gain life.

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Posted 14 June 2013 at 18:18

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all im saying is yes...the cards you chose are good cards, but in this deck, there seems to be no direction with why you chose these cards. If you want to focus on odric, then get out a bunch of 1/1s via lingering souls, or some other token generator...if you want to focus on life gain route, then maybe go the norin/genesis chamber route type thing. if you want to go the sublime archangle direction...get a good unblockable double striker to get the maximum exalted action from all your creatures...If you want to go the angel of hope direction, you might need a quicker way to get her out (ie reanimate). if you are focusing on equipment, then you need stoneforge. If you are focusing on planeswalkers...you will need control (like Wrath of God). I am just trying to understand what direction you are taking this deck.

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Posted 14 June 2013 at 18:27

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My direction is to Stall, and gain life, and then Summon game-ending creatures/artifacts(don't mention door to nothingness, it make meh mad ;) )

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Posted 14 June 2013 at 18:32

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If you know a better way to make that happen, please say.

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Posted 14 June 2013 at 18:33

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I believe the pridemates that you have with the one drop creatures that trigger separately are an awesome combo, but I would focus on keeping this deck quick and to the point. Adding some cards that are cheap enchantments like Ajani's mantra etc. should do the trick. Also, I agree with the double strike idea. If you could get a silver blade paladin play set in this deck it would be sick! You also have an abundance of cards. 69 cards is a bit much. With 23 lands that may not have a good opening hand. I would take out those expensive artifact cards, get another sublime archangel, get another souls attendant making sure there is a play set, take out karn, put silver blade paladins, sit back and watch the beat down!

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Posted 15 June 2013 at 02:05

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