I've built my jund oracle list online and so far, lands are very annoying to see off the draw, 20 lands may seem like too much but I haven't tested it enough to say for sure.
Permalink
I gotta say I like your idea a lot and after tinkering around, I made a deck based off of your deck. http://www.mtgvault.com/tekitekiboom/decks/jund-oracle/Give it a look and let's see what we can add and take out.
Play and cast mean the same thing, the only one that doesn't is when the wording is to put onto the battlefield. When you play the card, you still pay the mana cost unless specified otherwise.
If you're worried about that than you should replace the Sylvan Advocate for Deathcap. He's in your colours now so he can fixate a lot and with your energy production you can use Servant of the conduit as well, she might be a safer bet to go with. Actually she is.
It looks good, though I'd cut the Highspire Infusion to add another Attune with Aether and another copy of the heart since you want to see more of it.
I'd suggest Glint-Sleeve Siphoner for card draw off the energy as well as the Winding Constrictor because of the double energy counters you'll get from Winding once you attack either glint-Sleeve, pays for the card draw itself
You can splash for more than one card and it would turn in your deathcap too.
I would suggest putting black into the deck for Winding Constrictor to replace Channeler imitate, it's a 0/1 when it comes in and yes it's a mana dork but it's too vulnerable to lots of kill spells, while Winding Constrictor will generate your bricks faster thus costing less in the long run.
I think the vampire theme is really cool. If you want to make the deck a more aggressive distruiption for that 4-T-W than I would suggest getting away from strictly vampires as well and focus on your options via creature base and the new set.
I agree that Drana, Liberator of Malakir is a better 3 drop, I would only have Kalitas as a side-board card since he is a 4 drop and you don't want to tie up your mana making him a late game card that can't produce a lot of tokens since you'll be spending most of your spells earlier on to distrupt your opponents board-state. Most of the cards only fit in because of the madness costs lol, we can't have an anti-turn 4 win deck that gets grid locked on turn 4 itself. I like him in a slower game though. He is a very strong card, just not for initially weeding-out the weak spots of a deck.
If you're not going for a graveyard build than I'd suggest removing Grim Flayer all together, the amount of distrusting spells you have suggest a slower game. The tireless tracker should be enough to get card draw on their endsteps or more evasive draws because of the 2 mana sac and draw at instant speed. Grim flayer only benefits from combat damage and if you can't get him to 4/4 than he isn't a big threat.I'd remove pick the brain and Nissa to put in resto angel. Pick the brain is too slow for why you want to do. And inquisition of kozilek is a faster route if you want that card distribution
I guess the only other suggestions against control would be to add the prowling serpopard, he pushes control and at 3 mana is a fiercesome opponent for a 4/3, securing the entry of your thragtusk and siege rhino on the next turn as well is an added bonus.
I'd suggest removing the fleecemain lions, your grim flayer a are more than enough pressure off of turn two and have a faster ability to pressure out 4 damage than the fleecemain lions. I'd splash Restoration angels in the mix if you have Siege Rhino and Thragtusk in the same deck. I'd move the Fleecemain to sideboard and have the oozes into main as a two of.
i love the idea of a Esper control deck! just a few quick ideas :) I'd drop the amount of Gearhulks you have to 2 and pick up another Jace. Also drop out Murder and the three fetal push for 4 x Collective brutality. I'd put in Yahenni's Expertise as for the ruinous path, Ruinous path is a great sideboard card :)
It looks pretty good, though I am concerned about the power of the deck. The Duress is smart play but all your tap lands give you a slow play, also why have a Deathmist raptor when you have nothing to flip and thus making his ability null.
It's an idea with the most "on to the battlefield" reanimation with the benefit of getting bigger creatures out on the field with bigger bonuses. There is obvious room for improvement for the deck with BFZ, but I am really liking getting Living Lore into the graveyard and exiling Necromantic Summons or Ojutai's Command, it's a big threat and we can benefit from casting the exiled spell from another threat like Siege Rhino, Dragonlord Silumgar, Gilt-Leaf or Priest of the Blood Rite which all effect the battlefield in some positive manner. If you have an idea's I'd love to chat and see if we can improve the deck.
This is a great idea, I am going to sleeve this idea up and give it a whirl during next week's Modern Monday tournament. I'll let you know how it goes.
Get rid of the god and hit up Master of predicament, side him out if the game goes long enough but the prediction is a 50/50 chance and can make the game really fun!!
41-58 of 58 items