W/U Quest

by ThE0eNiGmA on 15 December 2010

Main Deck (60 cards)

Sideboard (15 cards)


Enchantments (2)

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Deck Description

My current Standard deck. It keeps changing as I playtest it.

With any luck, I can pop quest on turn 2 and nuke my opponent's land (note, I don't have any luck.) Trinket mage serves as a 2-for-1 in a worst case scenario, answers to all my problems otherwise (summon creature/mox/collar.) Ajani helps give the deck a push should quest not be enough, and helps me to survive pyroclasm/slagstorm.

I'm on the fence between memnites and signal pests. Right now I'm playtesting a pure white version with both, but I plan to return it to this.

Any comments or suggestions would be appreciated!

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

244000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for W/U Quest

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