Boonville Stomp

by The0Fat0Matt on 26 August 2015

Main Deck (71 cards)

Sideboard (0 cards)

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Deck Description

Started as a primarily burn/beatdown that's evolved into a more straightforward beatdown. Still a work in progress.

How to Play

Push Elvish Mystics, mana and mana ramp out as fast as possible, save Feed the Clans, Predator's Rapports and Respite's towards the end. Once Gruul War Chant, Berserker's Onslaught and Fire's of Yavimaya are out together all these 3/3+ creatures are swinging with Haste, Double Strike and +1/+0 and can't be blocked except by two or more creatures along with the various benefits the creatures themselves have, e.g. Boartusk Liege. Save Armed // Dangerous for when you can swing all out and can spare an Elvish Mystic for everthing to block. Save Gruul Turfs until after you have out a Rugged Highlands, that way you can use the life gain on it twice.

Deck Tags

  • Beatdown
  • Mana Ramp

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0002953

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Boonville Stomp

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