T2 Infectafact

by TheBallFroOfGod on 08 November 2010

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (9)

Artifacts (2)


Enchantments (1)

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Deck Description

Infect and control, Tempered steel, steel overseer make the creatures huge and you just take it to them, give them shroud with indomitable, vensers universal ability still works, go in for the throat round 6 after controling the match for the first 5 turns. I would usually let some little guys get played and wait for the titans, baneslayer, wurmcoils, ratchet bombs, etc........ for the counters, I would also counter a pyroclasm early, unless tempered is out, If they play a day counter that, you dont want jace out there for the other guy unless you play jace first then they cancle eachother out. Silence is a stall, that I use in a ton of my other decks, so stall them and protect if you have to. I like this deck because it works well if you let the other player make the mistake of tapping out turn 5,6,7,or 8 to play a titan or something like it. counter that unless your creatures are plenty and big then just win the game already! you dont need venser but he rocks! save the corpse curs for after the day or distruction comes so you can get them back.

This deck is cool... there are better out there but this will win an FNM if they didn't see it coming already!

Deck Tags

  • Control

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

1819000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for T2 Infectafact

take out livewire lash for sure. if your indomitable triggers then your artifacts will have shroud, so livewire will be useless, also you've got 61 cards so it just makes sense to go down to an even 60. Although it's an interesting idea otherwise. Using an infect deck that takes time build up instead of winning as fast as possible is something most people haven't tried. Silence is a good card for stalling your opponents. In many cases you can get them to simply pass the turn since they have no spells to cast, which if you think about is like an extra turn for only one mana!

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Posted 11 November 2010 at 18:37

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I will do. Thanks for checking it out... I might try it.

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Posted 17 November 2010 at 08:23

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