It would be fun, yes. But with Legacy it's surprisingly easy to get rid of.
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A card that would work very nicely in this deck is Goryo's Vengeance, instant speed reanimation. You can even reanimate creatures that go from the grave straight to your deck because this will go on the stack before there ability trigger. So you could possibly reanimate Emrakul for a sudden 15 damage annihilation.
I'm seeing alot of Treefolk in this, so maybe sneaking in a Door Of Destiny in here to help make them all massive.
no problem, and keep an eye out for the Red/Black god in Theros, he may be of use.
No problem.
Fair enough, you can add Blood Crypts, and once they come out, the Red/Black temples to help with consistent mana. And the Boros Reckoners could see play here if the lands are put in, to help get 3 red mana for them.
Might as well put Door Of Destiny in this, it'll help pump all the weirds.
I saw the deck name, and it scared me. I saw what the deck had, and now I'm terrified and disgusted.Good job sir.
I've seen decks like this at FNM just rip other decks apart, the only thing I could say is maybe swap the Soldier Of Pantheons for a playset of God's Willing, it's surprisingly good and stops removal and helps with trading.
Want more ideas to add? Some tho will cost a bit. Mostly land related things.
I've built a deck like this before, worked very well. Cards I would add though would be inexorable Tide, Tezzeret's Gamble would work nicely to help draw cards. And maybe 1 or 2 Viral Drakes.
This looks pretty good actually, good job on it. But some ideas come to mind. Dreadbore is a good removal. Get more Ragebloods, they've won drafts for me so they would work great.
It's a nice little start, but if you drop some cash into it, it can become really good. Some cards that would go well in this would be.Archangel Of ThuneFiendslayer PaladinPossibly a Trostani or two if you can bounce some creatures or put in tokens.
That's a good choice yea, incase he does end up dying he just goes back into your library.
Can't remember the card, but there is a card that is X and G, and it deals X damage to all creatures with flying. Or use Hurricane which hits players also. Works with Meanderer too.
I would prefer maybe a Blightsteel Colossus, as it is an INTENSE threat. Also, for the lands, look into the other Artifact lands. Like Darksteel Citadel and such.
Well, maybe still try to include other large artifact creatures, in casual anything could happen and people can easily remove the 4 Colossus.
Probably the Spellbreaker, as they actually have no effect on your hydras, since they technically are casted as 0/0 and not as higher then 5/5
Oh, and think about Tinker and Master Transmuter. Bud of mine with those two cards gets a turn 3 blightsteel, even turn 2 at times.
Alright, here's things I would add into it all.4x Seat of Synod? It's the blue artifact land.I would probably swap out 3 of the Colossus for 3 other very big threats. Stuff like Blightsteel Colossus to be one very good example. And even Mycosynth Golem. Or if you find a way to add Black/White mana to this, you can try playing the Steel Wind Sphinx, which is such an overpowered artifact creature. Platinum Angel and Emperion would have fun in this role also.An Unwinding clock or two will also do nicely in this, as it untaps all of your artifacts.
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