Self-drawout carddraw deck

by Thebeeja on 09 November 2012

Main Deck (75 cards)

Sideboard (4 cards)

Creatures (2)

Sorceries (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

[Note: Sideboard is for current ideas of possible implementations]
So the basics of the deck is as following: You draw cards, then you begin to draw more cards, then you got 10 cards on your hand and a 10/10 creature sitting about. So you have two options: Either murder the poor sod your fighting, or kill the damned creature, and draw cards equal to its power! there is both offensive and defensive ways for you to play this, and although i haven't tested it, it is magnificent

* Changelog prior to gatecrash:
- Masumaro x2 and Garruk removed in favour of Prime Speaker Zegana x3
- Pain's reward x2 removed in favour of Dying Wish x2
- Lorescale Coatl x3 removed in favour of Realmwright x3
- Abundant Growth x1 removed in favour of gitaxian probe x1

* Changelog prior to getting all cards:
- Removed fogbank x2
- Removed forest x2, swamp x2
- Added Drowned Catacombs x3 and hinterland Harbor x3

* changelog 3:
- Removed Prime Speaker Zegana x1
- Removed Equilibrium x2
- Added Explore x3
- Added Rites of Flourishing x1
- Added Momentous Fall x4
- Deck total count up to 75

*changelog 4:
- Removed Dying Wish x2
- Removed Inner Calm, Outer Strength x1
- Removed Dash Hopes x3
- Removed Alchemist Refuge x2
Most of them removed due to being dead cards for most of the game, Dash hopes for simply not working with the speed of the deck.
- Added Psychosis Crawler x1
- Added Overbeing of Myth x1
- Added Kagemaro, First to Suffer x3
- Added Jushi Apprentice x1
- Added Woodland Cemetery x2
Through playtesting, a severe lack of X/X= Cards in hand creatures was noticed, seeing as i didn't draw even one in 4 games in a row. Jushi is more wonderful than i had expected, and alchemist' flash ability never saw any use, despite getting it in three games.

How to Play

Not going to tell you how to play, but i am going to give some fun info of some solo-testing i did. In turn 12, i did 1208% overkill when it comes to winning: Here's how: (NOTE: this is technical only)
I dealt 195 damage, 20-7+2+34x2+70x2:
the 7 damage was from earlier. 2+34x2 was a discipline of bolas autohitting + 2x inner calm with 34 cards in hand, 70x2 from 2x dying wish due to killing the disciple with another. Before playing disciple 2, 0 cards in library and 2x lab maniac in play. After playing the disciple, -70 cards in library.
Now to turn it into percentages:
Damage: 195/20*100=975%.
Carddraw w Lab: 70/60*100=117...%*2=233...%
Put it together and ye got 1208%. Besides, 160 life after the disciple.

Deck Tags

  • Mill
  • Self Mill
  • Creature power

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

03914044

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

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