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this deck is built for the Bo3 format at FNM, normally game 2 players would side board to counter the other players day. the idea here is my whole synergy is able to be swapped out with my sideboard, turning this from a slower power house deck into a lightning fast creature aggro. some examples i guess. game 1, i win with my turn 2 kill trick. you dont sideboard, even if they do cause if they beat u then u have no tricks. if they win game 1 side boarding would be a good idea but if ur already ahead it might hurt u. game 2 he wins, this is when i swap my board in. he saw a instant kill combo and a bunch of dark rit like effects to get out fast fattys he now knows what to counterspell. we swap out priests Mr. Urabrask, inferno tits, moonviel, geosurge and infernal pludge for furnace scamp, stalked prey, stromkirk and markov blademaster. game 3. he saves his opening leak for the plunge creature combo that he saw game 2, instead the deck explodes in his face. ive play ALOT of control decks before the idea for this popped up, you bet red with control by knowing whats coming and countering the right stuff, vs other arch types of decks such a tribe and aggro you just play it like any other red deck. this will work better or worse depending on someones skill as a pilot and there experience. at least in my meta this sort of thing just doesnt happen.
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