The Nocturnus Effect

by TheGM1337 on 08 October 2015

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Made it a while ago with just the Tribal deck idea. Plays really well but, looking for a way to up the intensity; very open to suggestions.

How to Play

Play it as quickly as possible, a perfect game would have at least two Vampire Nocturnus in play (doubling the +2/+1 and flying ability when the top card is black). The deck has a basic main focus, get creatures out to the field and overwhelm your opponent.

Deck Tags

  • Vampires
  • Mono Black

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 743 times.

Mana Curve

Mana Symbol Occurrence

006300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Nocturnus Effect

I have done a revision of the 'Vampire Onslaught' deck that was released with Innistrad. (http://www.mtgvault.com/muktol/decks/vampire-onslaught-revised/)

Some suggestion based on the deck mentioned above and my own R/B vampire deck:
Personally I hate to see that legality get's messed up by a single card. If you play the deck only at the kitchen table that might be OK, but perhaps you someday want to take your deck to a local tournament and then this will cause problems. Especially if you don't play them as 4 times but only twice, like "Dark Ritual" here.

The basic question is 'how do you want your deck to behave'? There are some possible ways for vampire decks: agro (control), combo, mid-/lategame. The most common will be agro and I will refer my suggestion on that.
"Blade of the Bloodchief" is an extremely good equipment for vampires. Every equipped vampire will get 2 +1/+1 counters when something dies, and that for only {1}+{1}
I would also include some additional removals as vampires (like many tribals) normally need support to make them effective. "Gatekeeper of Malakir", "Dismember", "Go for the Throat", "Tragic Slip" or "Doom Blade" would be the basic choices, but you also could take some discard like "Distress" or "Duress"
Last, I would take a look at some carddraw/ library manipulation spells. The best choice here would be "Read the Bones" or "Viscera Seer". This allows you to ensure that "Vampire Nocturnus"'s ability will be active when you need it to. Shuffling lands that you don't want to draw under you library is always a welcome option.

Now comes the question what to remove.
I would sideboard/ remove the following cards: "Blood Artist", "Child of Night", "Quag Vampires", "Exquisite Blood" and "Sanguine Bond". The enchantments belong more into a combo deck, while the rest is either to situational (many creatures have to die) or just to expensive (multikicker)
"Malakir Cullblade" might have a future when combined with "Blade of the Bloodchief" but the chances of drawing those two cards and then have a removal on my hand to activate it would be rather low.
I would also remove 2 of the 4 "Bloodline Keeper". He has the same mana-costs as "Vampire Nocturnus" but when having a Nocturnus and a Keeper on your hand you always want to play the Nocturnus in this deck.

Greetings
Muktol

0
Posted 09 October 2015 at 08:15

Permalink