GruulTron

by TheGreatMunchkin on 25 January 2016

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Likes and comments/suggestions are appreciated!

Flavor text: "As long as there is a single shred of life, there is hope."

This is a pretty standard Tron deck. The idea of this deck, as with any Tron deck, is to get out your 'UrzaTron' lands (Tower, Mine, Power Plant) via tutors such as Expedition Map and Sylvan Scrying and then get out your creatures/planeswalkers/artifacts that will effectively give you control over the game.

How to Play

As stated above, the primary part of a Tron deck is getting out the three UrzaTron lands. This can be accomplished quickly by using tutors such as Sylvan Scrying and Expedition Map in addition to drawing cards by sacrificing your 'eggs' (Chromatic Sphere/Star).

Once you have your UrzaTron lands, you can start playing the cards that will give you control over the game and, usually, a quick win. The card you want to get out first, in most cases, is Karn Liberated. This way, you can start exiling cards from your opponents hand, giving you card advantage, or exile a target permanent if it is a sufficient threat.

Oblivion Stone is another essential card in this deck as it will allow you to destroy a permanent of your opponents every other turn.

Wurmcoil Engine is your early game attacker, and Spellskite is an early game protection card. Ulamog is a mid-game creature and Emrakul is mid to late game.

Ancient Stirrings and Eye of Ugin give you fetch to grab the cards you need to win the game. Pyroclasm and All is Dust give you additional protection.

As always, I hope you enjoy this deck!

Deck Tags

  • Gruul
  • Tron
  • Control
  • Modern

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,011 times.

Mana Curve

Mana Symbol Occurrence

00028

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for GruulTron

I do like the list, but why not run the new ugin? I think the double exile effects are nice. Some sb tech I've seen a lot is primal command. All the modes seem relevant. I do think you need a single forest somewhere in the 75, cause sadly blood moon is a thing... I tend to jam them in everything

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Posted 28 January 2016 at 09:41

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I can see that.. I run cards like Slaughter Pact and Surgical Extraction to get rid of cards like Blood Moon though and need Llanowar Wastes for those. Might take out a Ghost Quarter for a Forest but not sure yet.

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Posted 28 January 2016 at 22:57

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