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Using the basic snakes counter shell and adding the tower for more late game stability and a way to push through the final points of damage. The deck is going to be casting counters and removal late game anyway, might as well put them to use with the tower. Activating the tower 2 or 3 times is usually enough to finish off an opponent. The tower also provides a little more insurance against the Copycat combo. The tower with a snake turns late game attunes into lightning bolts.
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