G/B Timbermare

by TheLeonine on 18 January 2011

Main Deck (61 cards)

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Deck Description

Get out primal forcemages and quest for renewal. Using the tutors, dimir house guard and fleshwrither to find a timbermare and play it. Timbermare taps all creatures, activating quest for renewal, untapping all your stuff next turn. Timbermare will get a potential +12/+12 from the forcemages, dealing plenty of damage. Use the dread return and vigor mortis to do that multiple times. Evolution charm to get timbermare to your hand or search for lands. When Timber comes into play, the dunerider outlaw's won't tap due to prot from green. This will get them their +1/+1 counters because they get a free swing.

Deck Tags

  • Casual

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0033018

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/B Timbermare

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