Why Ideas Unbound is Underrate..

by the_logician on 25 May 2012

Main Deck (60 cards)

Enchantments (8)


Land (21)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Ideas Unbound is a card that never got the attention it deserved. In this deck, 4 Ideas Unbound is essentially running 4 Ancestral Recalls. Many have shrugged off Ideas Unbound: "Draw 3 cards, and discard 3 at the end of the turn" -- even Steven right, so what's the point? Of course, if you go into the end of the turn with an empty hand, then the card might as well have read "Draw 3 cards." This deck exploits the ridiculous power of this card in a turbo blue aggro deck.

The idea is simple. Most cards cast 1 mana: Delver of Secrets, Phantasmal Bears, Wind Zendikon, Wing Crafter, Unstable Mutation, Vapor Snap, and so on.

Turn 1, you cast a Delver or maybe a Phantasmal Bear. Turn two you cast two more weenies, maybe a Wingcrafter to make that bear fly (soulbond is non-targeting). Turn three you cast a meatier Efreet or Latch Seeker, turn 4 you either swoop in with a pumped Mindshrieker, or maybe slowplay a little with a Counterspell to keep their side of the battlefield clear of bigger creatures. Turn 5, when your hand is empty, you drop that bomb: Unbound Ideas. You draw three cards, you have three untapped mana. You play your Delver, you Unstable Mutation your Wind Zendikon, any card you draw you can play. And some cards play for free: Cloud of Faeries, or Snap.

I play a lot of blitz-type decks, like spirits and goblins. Those decks just tend to get obliterated by my standard werewolf deck. In playtesting against standard werewolf deck with 4 Mayors and 4 Immerwolfs (and moonmist, all the standard stuff), this deck not only went 4 wins and zero losses, here were the end-of-game added life totals added together: werewolf -11, unbound: 59. This deck is just silly fast. Draw some sample hands, you'll start to get the feel for it. Lots of fun to have played 14 cards by turn 5!

Deck Tags

  • Other...

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 4,004 times.

Mana Curve

Mana Symbol Occurrence

046000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Why Ideas Unbound is Underrated: A Short Story

Very cool idea! Have you played this in Legacy? If so how did it do?

0
Posted 25 May 2012 at 15:08

Permalink

Haven't played it in legacy. I just play casually with friends, usually multiplayer games where a deck like this gets trounced. By the way I like your Heartless Ramp deck.

0
Posted 26 May 2012 at 07:44

Permalink

Thanks! Just put together what I had and got a bit lucky on draws to win 5th at FNM out of 25+ ppl. Highlight was a Silverheart bonded with a Vorapede that was then equipped with Batterskull lol.

0
Posted 28 May 2012 at 17:40

Permalink