Lotus Cobra/Infinite Combo

by TheMudonja on 03 November 2013

Main Deck (60 cards)

Sideboard (12 cards)

Land (12)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

1#Fastbond+Crucible of worlds+zuran orb+any land=infinite life
2#Fastbond+Crucible of worlds+grazing gladehart+any fetch land=infinite forests and life
3#Having Horn of Greed=infinite draw 1 card
4#Fastbond+Crucible of worlds+rampaging baloths+any fetch land=infinite 4/4 beasts
5#Lotus cobra=infinite mana
6#Strip mine+crucible of worlds+exploration=destroy all opponents lands#

How to Play

Play any amonut of forest you like (max 12)
Turn 1#:Forest+Birds Of Paradise
Turn 2#:Lotus Cobra+than put down fetch land,use it
And u have 3 mana left
All there is left is to choose a combo from above

Deck Tags

  • lotus cobra
  • Infinite Mana
  • infinite creatures
  • infinite life

Deck at a Glance

Social Stats

41
Likes

This deck has been viewed 6,066 times.

Mana Curve

Mana Symbol Occurrence

000032

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Lotus Cobra/Infinite Combo

I love doing this. TO THE FRONT PAGE!

1
Posted 03 November 2013 at 15:46

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Long time since I saw a deck worth playing here. This is deffinently of note.

0
Posted 03 November 2013 at 16:24

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Thanks guys :D

0
Posted 03 November 2013 at 17:02

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The life gain is impressive. I love this! Combo with zuran and crucilbe. That alone is awesome.

1
Posted 03 November 2013 at 17:26

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Unless your opponent has Ash Zealot out.

0
Posted 04 November 2013 at 21:54

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Lands aren't spells

0
Posted 05 November 2013 at 10:40

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I'm not sure I understand the combo, could you add the description to the "how to play" portion of the page?

0
Posted 03 November 2013 at 18:24

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fastbound, cruible and landfall. that's what the combo is. turn two he plays the cobra, sacrifices a land, replays it as many times as he wants and throws in all other cards on his hand. i'd like a little less fetch and a little more duallands but he goes infinite on turn 2

0
Posted 03 November 2013 at 21:00

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Here you go :)

0
Posted 03 November 2013 at 21:07

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But why the fetch land and not forest?

0
Posted 03 November 2013 at 21:49

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First of all you will need some forests and why fetch?
Because fetch land will keep going to your graveyard and returning to the field
And every time it returns landfall activates,forests can't do that

1
Posted 03 November 2013 at 23:17

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Yeah, you need forests for the fetch lands to fetch as well as needing them for mana sources.

0
Posted 04 November 2013 at 21:57

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The combo is weird, but it does indeed work.

1
Posted 03 November 2013 at 18:33

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Nice casual deck! There are no defenses, but I like the idea of comboing out on turn two. I had a friend who played a similar deck but he splashed blue for daze, gush, and foil. I prefer your strict agro version, because it's all about the big turn. Great build! Good luck

2
Posted 03 November 2013 at 18:56

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How are you supposed to play anything

1
Posted 04 November 2013 at 01:08

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My Sentiments exactly. No Mana sources.

0
Posted 04 November 2013 at 21:59

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It is impossible to play any cards in this deck because all of the lands that produce colored mana are in the sideboard.

1
Posted 04 November 2013 at 02:02

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He stated in my question that you would need forest, but none are actually in the deck. Fetch land are a good idea, but he needs at least 4 forest to search for.

1
Posted 04 November 2013 at 02:07

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Then he really needs to change that.

2
Posted 04 November 2013 at 02:15

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I dd tell you guys i didn't put forests because i like to play mine with only 1 forest
I did note that you may play this deck with any amount of forests you like,max 12

0
Posted 04 November 2013 at 11:23

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There aren't any in your deck, which brought my first question of how to play it.

0
Posted 04 November 2013 at 13:58

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When you start a match the first game cannot use any of the cards from the sideboard.

0
Posted 04 November 2013 at 22:12

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Why max 12? What's to keep you from having 15 Forests?

0
Posted 07 November 2013 at 11:38

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Sideboard needs to have exactly 15 cards.

0
Posted 04 November 2013 at 08:46

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No, it doesn't. Wizards changed that back in October when they got rid of Extended Format. Now a sideboard includes up to 15 cards.

0
Posted 04 November 2013 at 10:14

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O.o

0
Posted 04 November 2013 at 22:13

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you need a way to bring Fastbond to your hand...you dont expect to have it in every 1st hand i guess!!!4 cards may never come..its better to get rid of Exploration and put fetch to have Fastbond in your hand..Exploration isn't that good in my oppinion
You could also get a better win condition other than the infinite 4/4 which is good but boring and needs one more turn for haste

My suggestion...Hedron Crab!!a combo deck always need one more color

0
Posted 04 November 2013 at 12:58

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T1 Iona calling green... Maybe SB Tormod's Crypt or something of the sort.

0
Posted 04 November 2013 at 15:50

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Actually one of the most original decks I've seen come to the front page. I shall give this a like

1
Posted 04 November 2013 at 15:48

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Why is it banned in all formats?

-2
Posted 04 November 2013 at 15:58

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Mostly because of strip mine.

0
Posted 04 November 2013 at 16:11

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Try Ghost Quarter instead?

-2
Posted 04 November 2013 at 17:38

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Ha. Because of Fastbond. Restricted in Vintage, banned in legacy. This deck is slow for what you can do with fastbond.

0
Posted 05 November 2013 at 05:06

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this deck is awesome

2
Posted 04 November 2013 at 23:43

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Guys the no forests in deck means you should put them in,this is just how a deck is suposed to look like
I like to play it wth 1 forest,but many players don't like it so i made it like this

0
Posted 05 November 2013 at 02:59

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Many players don't like to be able to cast cards in their decks? Thanks for trolling.

1
Posted 05 November 2013 at 06:28

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I can't belive that soo many of you guys can't think
Just add lands ur self,stop trash talking to me about that
You guys can't put in forests in ur mind?

0
Posted 05 November 2013 at 10:43

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This deck is awesome! I Really like it. But i don't understand the second combo. Don't you need zuran orb for This one as well?

1
Posted 05 November 2013 at 11:11

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Not really,since grazing gladehart gives you 2 life everytime you return a land

0
Posted 05 November 2013 at 11:33

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fascinating deck. love the combo. but I have to ask, what is with the search lands? I understand the need to get them into the graveyard, but they have no valid targets to search for. your only real source of mana here is the cobra and the birds. how do you plan on getting them out with no source of green mana? I see forests in the sideboard, but no green mana mainboard? am I missing something critical?

Edit: I posted before I read any comments. again, this is a fantastic and fun looking deck. :)

1
Posted 05 November 2013 at 19:05

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HERE YOU GUYS GO!!!!!!!!!!!!!!!!!I CHANGED IT,HAPPY?
3:DDDDDDDDDDDDDD

0
Posted 05 November 2013 at 23:44

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Lol.... :) had no problem with it in the first place. Like I said, it looked great already, and I just wasn't sure if I had missed anything. mostly because I tend to not recognize legacy style combos very well. you said that you normally run it with a single forest right? How consistently can you get out the forest quickly. Do you just mulligan until you get it in your hand, or can you draw/ search for it easily?

1
Posted 06 November 2013 at 00:54

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well you don't need it in your opening hand,fetch will take it out

1
Posted 06 November 2013 at 03:02

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ok, so the fetch lands are pretty consistent. :)

1
Posted 06 November 2013 at 09:05

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Only thing that keeps me from playing this are the 800+ dollars to build this deck. ;-)

1
Posted 06 November 2013 at 18:27

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yea true :D

0
Posted 06 November 2013 at 21:23

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Well it's sadly an illegal deck...... but i like all those combos togheter!

0
Posted 04 December 2013 at 00:14

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