big and nasty

by therealdustan on 27 August 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

this deck was made to drop bombs early and often. i have t3 worldspine more than once. the idea is to get mutavault on the field at the same time as descendants path. then grab what big nasty you want with the beast tracker. t3 is luck, but i can almlst always have worldspine out by t5.
if the mutavault plan doesnt work, you still have the elf army and garruk.
oh, against the big decks..if you can get the fatty out by t4(about 80% of the time) you can race with junk aristocrats and rdw, jund midrange is a great matchup for this deck, the slimes negate their ramp, and the sylvans make them burn kill spells, drop the worldspine and they lose..the idea for jund is to overload the field and keep their mana gone so olivia doesnt matter. america control just beats us, not a good match up.
a combo to look for in hand is arbor elf, breeding pool, farseek, acidic slime, progenitor mimic, and a random land...its t3 slime, t4 progenitor naming slime...about 1 in10 games i win that way. it usually causes a scoop and an angry player lol

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

020060

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for big and nasty

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