TurboRamp, Mono Green (Modern)

by TheSnydaMan on 04 November 2012

Main Deck (63 cards)

Instants (12)

Fog4xFog

Artifacts (5)


Enchantments (4)


Land (24)

Sideboard (14 cards)

Creatures (4)


Instants (4)

Artifacts (4)


Enchantments (2)

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Deck Description

I attempted an absurd mana ramp using Omnath, Locus of Mana and a lot of "Place more land this turn" and "Untap land/forest" cards to get out Worldspine wurm. Wildspeaker is used for untaps and Relentless is used for 1. defenses and 2. Library searches. Greensun Zenith can make getting Worldspine Wurm out FAR easier. I might end up adding that card that gives all creatures hexproof.
Example:
Turn 1: lay down forest, play Arbor elf.
Turn 2: Play a 2nd forest, pay 2 green and untap one forest, play it again and play Omnath, Locus of Mana.
Turn 3: Play a 3rd land, pay all 3, use arbor to untap, pay a 4th. They stay in your mana pool. Omnath is a 5/5.
Turn 4. Play a 4th land, pay 4, then untap for 5th man. 9 mana total in your pool, omnath is 10/10.
Turn 5. Play a 5th land, tap all 5, untap for one more, you now have 15 mana in your pool. Pay 11 on Green Sun's Zenith to get out Worldspine wurm, and leave 4 in your mana pool.

Advice welcome!!

Deck Tags

  • Mana Ramp
  • Mono Green

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000055

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for TurboRamp, Mono Green (Modern)

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