Kiln Fiend Mayhem #2

by Theweeb on 05 October 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is my second Kiln fiend deck. I am going to try and decide which is better and just use that one.. Suggestions welcome

Deck Tags

  • Combo

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 913 times.

Mana Curve

Mana Symbol Occurrence

0140280

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kiln Fiend Mayhem #2

This is much better than your first run at the deck :) The only thing I would change is Goblin Guide, and perhaps Ball Lightning. Otherwise you have all the right cards to make it work.

Goblin Guide is not benefiting you at all. While it is a one drop 2/2 with haste, it is more detrimental in this deck than it is helpful. I would consider replacing it with 2 Leyline of Punishment and 3 Chandra's Spitfire. That will put you at one card over 60, so reduce your number of Flings by 1 (ideally, you don't want to be sacrificing your Kiln Fiends, however it is a good, cheap card that can easily finish the opponent off after a hearty 10 damage attack, so three is enough.)

In place of Ball Lightning I would consider Arc Trail. Especially if you consider Chandra's Spitfire, as Arc Trail allows you to get rid of one of your opponent's <= T2 creatures, and deal a point of non-combat damage to them.

Finally, I would suggest reducing the number of Goblin Tunnelers and Assault Strobes to 3, which will give you the room for 2x Cancels. Nothing worse than dropping an Assault Strobe and Distortion Strike for your big kill, only for your opponent to play a Fog.

With all this in mind, that should put you at...
3x Chandra's Spitfire
4x Kiln Fiend
3x Goblin Tunneler
4x Neurok Invisimancer
2x Leyline of Punishment
4x Arc Trail
2x Cancel
3x Fling
4x Lightning Bolt
3x Assault Strobe
4x Distortion Strike
+Lands

Also, Scalding Tarns is a fairly expensive card. If you're new, you might want to consider Evolving Wilds instead. It is a $0.10 common, as opposed to a $5.00 - $8.00 rare. The only difference is that the land you fetch with it will come into play tapped. But, as you might have difficulty coming into possession of Scalding Tarns, it's a worthy filler card.

Hope this helps!

1
Posted 05 October 2010 at 17:02

Permalink

Haha, I started off saying "the only thing I would change is. . ." and then proceed to give additional suggestions. See, kids, this is why revision is important!

0
Posted 05 October 2010 at 17:03

Permalink

Thanks. I really hope this deck wins in my local tournament. I've been having problems with the pesky Valakut decks. Thanks for the advice though.

0
Posted 05 October 2010 at 17:19

Permalink