FNM Artifact Deck

by TheyCallMeTim... on 16 July 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (5)


Sorceries (2)

Instants (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a deck I am constructing to hopefully compete with in FNM in the future. Any helpful tips/comments would be greatly appreciated! :D

Wow! I'm on the upcoming page! Haha woot! Second time. Hopefully I make front page.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 4,774 times.

Mana Curve

Mana Symbol Occurrence

0141900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for FNM Artifact Deck

Needs more land, 20 is just too low. I suggest adding Creeping Tar Pit to the deck. I think Jace doesn't do enough in your deck, 4 Tezzeret would be more beneficial. Maybe try like 2 Despise and 2 Inquisition of Kozilek instead of 4 Despise.. in some matchups its too narrow and Inquisition gets their removal out of their hand. Phyrexian Revoker seems at best a sideboard card, try adding more "bombs" for kill condition like Wurmcoil Engine. I think Diabolic Tutor is too slow for standard as well. I know I'm criticizing a lot but Tezzeret decks can be A LOT better, my brother wins our FNM almost every week with his Tezzeret deck.

Hope i helped some! :D :D :D

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Posted 16 July 2011 at 23:50

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Link us to your brothers deck then?

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Posted 17 July 2011 at 12:49

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Please link us to his deck.

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Posted 17 July 2011 at 17:27

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Here is the second problem also. Though I love inquistion, I won't be able to play FNM regularly until around or even after September, which is when rise of the eldrazi cycles out. So I would rather stick to the newer block so that way when the cycle happens, I don't have to reformat some things, hence this is why creeping tar pit isn't in here either.

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Posted 17 July 2011 at 18:56

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Hey! Sorry i didn't link this to you earlier i was at a friend's house. :b

Okay here is the link, if you wanna discuss how to sideboard with it against the metagame leave a comment, i don't own spellskites although it's a card i wanted to use but their like 14 bucks each so forget it! :p

http://www.mtgvault.com/ViewDeck.aspx?DeckID=207248

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Posted 17 July 2011 at 19:59

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Lol I got two Spellskites... damn hard to get. Fortunately I got one from a card shop for $8 and the other in a trade.

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Posted 18 July 2011 at 05:49

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Did you check out the deck? :p

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Posted 18 July 2011 at 06:11

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I did... and I can say I approve. This deck is definately in the build phase and I have found it plays well other than it starts slow.

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Posted 18 July 2011 at 20:40

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When I said this deck I meant my deck lol.

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Posted 18 July 2011 at 20:44

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Adding Everflowing Chalice helps ramp nicely into turn 3 Tezzeret and like turn 5 Wurmcoil, not to mention you can play it for 0 and have a 5/5 with Tezzeret's second ability. Also with Tezzeret's Gambit you can not only gain card advantage by drawing two cards but proliferate onto both your Everflowing Chalice and your Planeswalker. When your Chalice taps for 2 colorless it isn't hard to get out of mana leak range. That's also why the deck played tumble magnet, it gives you loads of time to set up and get the mana down you need, not to mention proliferating on it is always nice too! ; )

ALSO: Play Inkmoth Nexus cause if you use Tezzeret's second ability on it its a 5/5 flier with infect, that can close a game out it two turns! : )

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Posted 19 July 2011 at 01:32

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Wow. lol. Here's my thought process.

Everflowing chalice is cycling out. so either a memnite or sphere of the suns will fit in perfectly. i lean more towards memnite because of its zero mana cost.
Tezzert's Gambit is a good choice. I think ill put it in.
Tumble Magnet. I should get some. Lol
Inkmoth Nexus = to expensive to buy... lol but if i can get i will get.

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Posted 19 July 2011 at 04:52

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I have updated this deck.

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Posted 19 July 2011 at 05:07

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DEFINITELY Sphere of the Suns over memnite, i still think you're taking a way too "aggro' approach on Tezzeret with all the small casting cost creature, add more board removal and like a Wurmcoil Engine.
Also Hex Parasite should be sideboard, 2 Hex and 2 Trinket Mage to grab them out of your deck, bring them in against like other control decks that lean on Jace Beleren. Also the Sphinx is really bad because if you + Tezzeret you'll skip over non-artifact creatures leaving you in a bad spot, Wurmcoil is a boss aggro hoser and a kill condition.
-3 Champion -4 Memnite -3 Metamorph -2 Sphinx
+2 Wurmcoil +2 Black Sun's Zenith +4 Sphere +1 Doom Blade +1 Go for the Throat +2 Life's Finale.

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Posted 19 July 2011 at 06:00

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I think the spellskite isn't main deckable, Torpor Orb shuts down Splinter Twin as well and doesn't get hit by your board removal.
As for the Hex Parasites put them on the sideboard and add 1 Batterskull and 1 Spell Pierce maindeck.

As for the sideboard, Mental Misstep is weak in this format and Turn to Frog is a terrible card, replace them with answers to Valakut like 4 Spreading Seas and 4 Flashfreeze.

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Posted 19 July 2011 at 06:05

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Again with spell pierce and spreading seas. those will cycle out in september. in place of spell pierce i put negate. other than that i guess i've edited the deck best i can

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Posted 19 July 2011 at 06:59

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Look's good! :b

Gl in September when you actually start playing FNM! :D :D :D :D

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Posted 19 July 2011 at 19:50

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Lol. quick few things I must ask.

Explian to me how everything fits together. Lol. Because of the serious makeover of my deck.
Tell me if anymore cards should be added, and not from what cycling out lol.
And thank you for all your help! :D

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Posted 20 July 2011 at 03:08

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I don't know what you mean exactly but in September i know Torpor Orb won't be needed since Splinter Twin will rotate out. :s

Sorry i forgot about that.. :(

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Posted 20 July 2011 at 22:11

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It's all ok. That's why we have Spellskites. And what I mean is how everything fits together. Like how do tumble magnets work in the deck and wurmcoil engine and betterskull... cards like those. How do they work around Tezz?

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Posted 21 July 2011 at 06:50

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Just play it like a control deck, start by disrupting their game plan with Despise and single removal, then sweep the board with Life's Finale or Black Sun's Zenith. After that you can pretty much protect Tezzeret with counter magic and Tumble magnets. Use hit + ability to dig into the deck to grab Wurmcoil or Batterskull, the reason you have Batterskull is because you can return it to your hand if it dies by an opponent or to your own Life's Finale, and replay it as a creature. Only - Tezzeret if you are activating the Nexus or if you have an empty Tumble Magnet/ Chalice that you no longer need.

Good luck at your FNM sir. ;)

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Posted 21 July 2011 at 19:48

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Thank Ye very much!!!

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Posted 22 July 2011 at 05:15

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Nice deck. Please check and comment mine U/R ;)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=230806

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Posted 09 September 2011 at 12:23

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