FNM Bant

by TheyCallMeTim... on 18 July 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Ideal Play.

Turn 1: Play Forest or a land that gets you a foerst. Play Noble Heirarch or a Birds of Paradise.
Turn 2: Tap land and Creature for Lotus Cobra. Play a land like Arid Mesa to get another land. Lotus Cobra's effect will give you two more mana to play Rhox War Monk.
Turn 3: Play another land like Misty Rainforest to get a new land. Lotus Cobra's effect will create two mana. Tap the rest of the lands and Noble Heirarch or Birds of Paradise to play Soverigns of Lost Alara. Attack with Rhox War Monk. Use, Soverigns of Lost Alara's effect to get an Eldrazi Conscription from your deck and Attach it to Rhox War Monk. You are now attacking with a 15/16 creature with Trample, Lifelink, and Annilihator 2 on turn 3.
Turn 4: Play a Jace, the Mind Sculptor and just win.

My friend owns this deck. I can't remeber exactly all the cards in it. I feel there are fewer lands though. Lol.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,252 times.

Mana Curve

Mana Symbol Occurrence

20160016

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for FNM Bant

Nice deck. Personally I would skip the planeswalkers and exchange them for some fetch/search or counter cards.

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Posted 20 July 2010 at 04:26

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i'd add a little more spell defence... mana leak or brave the elements just to protect your early game... i agree that planeswalkers seem a little out of place... you already have enough bad ass end game finishers

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Posted 21 July 2010 at 03:24

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same as above I would focus on getting the cards then killing a dead horse. I dont see the reason for the planeswalkers thats 6 more cards you could have to get other stuff or things to slow down someone tell you do get them. Also 28 lands wouldnt that kill the mana curve a ton. With birds and nobles I could understand 24 max. your not wanting to cast Eldrazi Conscription. I think sliming down the land and get something to get cards into your hand would help. Also silence might be nice so you dont get countered. That would suck.

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Posted 21 July 2010 at 04:47

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Well this is my friends, he says the Jaces are for locking his opponent down because of the one ability that it can look at the top card of target deck and put that card on the bottom. Basically if the game runs slow he can lock down his opponent. I just can't understand the two other planewalkers though. It's his deck anyways.

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Posted 21 July 2010 at 09:02

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