Let's reflect those creatures

by thieske66 on 08 November 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Just make sure your opponent can't keep his creatures on the battlefield and then snoop away his lifepoints piece by piece.

How to Play

Try to get Spirit Mirror out as fast as possible. Use your other cards to change your opponents creatures to Reflections and get some free kills!

Cant cast Spirit Mirror yet? Use Knight of the Mists for some earlier kills.
Creatures got hexproof? Not with Glaring Spotlight they don't!
You can't seem to draw those cards you need? Enlightened Tutor will help you out with that.
Just killing my opponents creatures doesn't guarantee me a win. That's right, so give your creatures a boost with Mirror Entity and stomp your opponent. It's not like he will be blocking much of your creatures.

Deck Tags

  • Control
  • free kills
  • Blue
  • White

Deck at a Glance

Social Stats

24
Likes

This deck has been viewed 2,615 times.

Mana Curve

Mana Symbol Occurrence

2020000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Let's reflect those creatures

This is a great deck. I've never heard of a creature type called reflection before.

2
Posted 10 November 2013 at 22:29

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Maybe there only exist two card using that type. Those are Spirit Mirror and Pure Reflection.

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Posted 10 November 2013 at 22:40

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One of the more creative ideas ive probably seen...i think i love you.

1
Posted 11 November 2013 at 02:33

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Did you get your inspiration from me. I had just posted a deck that used the same strategy!

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Posted 11 November 2013 at 02:45

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Sorry, nope :p

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Posted 11 November 2013 at 02:51

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if you notice the deck is from awhile ago.

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Posted 11 November 2013 at 02:52

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which is about two days...

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Posted 11 November 2013 at 02:53

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Oh sorry my mistake.

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Posted 11 November 2013 at 06:00

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what is the aim of this deck? just give everything all creature types.

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Posted 11 November 2013 at 04:11

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Yes sort of. You give your opponents those extra creature types and then destroy them for free. Keep his side of the battlefield empty to eat away his lifepoint one at a time.

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Posted 11 November 2013 at 13:33

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ohhhhh i see it now. cool

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Posted 11 November 2013 at 13:50

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I would put a few kinsbaile cavaliers in and your opponents will be dead a lot faster.

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Posted 11 November 2013 at 14:46

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Maybe but it only improves knight of the mists which is especially there for its ability, not its power.

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Posted 11 November 2013 at 23:34

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what about your two changelings (all creature types) and a deck full of abilities that make any creature anything you want (including knights). on that same note, Griffin Rider might be an interesting addition.

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Posted 12 November 2013 at 03:55

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Nice deck, I like the uniqueness of it

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Posted 11 November 2013 at 19:45

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Why don't you put Counterspell instead of mana leak? ^^

1
Posted 11 November 2013 at 21:57

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Because that requires 2 blue mana. Since im playing two colors I'd like to be able to spend my white mana on those spells as well. Counterspel limits me in that. I need to counter early game for mana leak to be really effective but since the opponent wont have much creatures late game, countering is that much of a necessity.

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Posted 11 November 2013 at 23:33

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Remand is superior, in my honest (and incredibly biased) opinion. It's a pain in the ass no matter how far into the game the opponent is, and gives you much needed card draw.

Of course, it doesn't 'stop' anything, but that's irrelevant. All you need is to get your super removal on the table, and you don't really need it as much any more. Mana Leak doesn't stop a late-game naturalize anyway.

Those are my two cents.

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Posted 12 November 2013 at 19:47

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The late game naturalizes are okay since im playing almost every card 4 times in the deck. This allows me to play them immediately when I lose an echantment. of course not every time but not every deck is running card to remove those enchantments so it'll be fine i think ;)

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Posted 12 November 2013 at 23:29

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