Myr Milling

by thieske66 on 14 January 2013

Main Deck (60 cards)

Sideboard (7 cards)

Artifacts (1)


Land (1)

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Deck Description

I built a completely colorless myr deck. Tried to keep the manacost as low as possible and wanted to add at least one loop - that became two.

How to Play

Loop 1
2x Galvanizermyr + 1x Paladium Myr = infinite manaloop.

Loop 2
2x Myr Retriever + 1x Ashonod's Altar + 1x Urza's incubator = infinite manaloop.

That's what you are trying to get, then play a Sands of Delirium or a Whetheel and mill your opponent in one shot.
GO!

The loops work like follows:
Loop 1:
1. Tap palladium myr, get 2 colorless mana in your manapool
2. Tap galvanizer myr for 1 mana, untap palladium myr. (leaving you with 1 mana in your pool)
3. Tap Palladium myr, get another 2 colorless mana. (you now have 3 mana total)
4. Tap the other galvanizer myr for 1 mana, untap one galvanizer myr and your palladium myr. You now have 2 mana in your pool.

Repeat stept 3 and 4 from here on for infinite mana since you get 2 mana for tapping palladium myr and it only costs you 1 mana to untap it.

Loop 2
1. Sacrifice myr retriever 1 with Ashnod's altar. You now have 2 colorless mana in your pool.
2. Sacrifice Myr Retriever 2 with Ashnod's Altar. You now have 4 mana and Myr Retrievers ability kicks in allowing you to put the first sacrificed myr retriever back into your hand.
3. Play the just retriever Myr Retriever for free (since Urza's incubator reduces it's castingcost to 0)
4. Sacrifice that Myr retriever once again.
Repeat from here on

When blessed with infinite mana, activate Sand of Delirium/Whetwheel and mill your opponent. End your turn, your opponent can't draw a card and loses by default.


Ways of achieving this is by playing a Skyship Weatherlight and put all cards (still) needed to complete the loop under that card. Every turn you can pay 4 mana to take a card you need from underneath it while still drawing cards every turn wich - when you're in luck - will give you the cards that you left underneath skyship.

Myr retriever comes in very handy when trying to get cards back from the graveyard since everything (except lands) is an artifact. My retriever allows you to retrieve those cards.
It is not a problem to use a myr retriever to block creatures early game so prevent some damage for it need to end up in the graveyard anyways to set up your loop.

Also buried ruin allows you to retrieve any artifact needed. In most cases you will use this you return a my retriever to your hand if two were put in the graveyard for instance.

Myr superion, darksteel myr en perilous myr are merely defense. Darksteel myr, being indestructible, of course block creatures. Perilous myr puts some pressure on opponents since after it has blocked a creature it can also deal 2 damage and thus is capable of taking down creatures with up to 3 toughness. My superion is a 5/6 for two mana. Very handy of course. Can either be player by tapped palladium myr or either the ability of Urza's Incubator.

Kuldotha Forgemaster is to search your deck for cards and put them into play. Cards most handy you can sacrifice for his ability are Myr Retriever, Perilous Myr and itself (Darksteel myr and Myr Superion and a second ashnod's for instance are also an option, but you prefer those others.) Use the ability to try and finish your loop.

Expedition map is merely land fetching because all lands are either capable of producing tons of mana, lifegains of retrieving cards from the graveyard.

Sand of Delirium and Whetwheel are there to finish the deal. They can however be used in a second way.
When you are in need of a single card and you dont have the ability to play Kuldotha of Skyship try milling your own deck a little. Sacrificing a Myr Retriever or Buried ruin might be able to retriever the needed card - that you just put milled along with 10 other cards or so - from your graveyard. Use this only when trying to get that final card you need since you don't want to completely mill yourself or play too much valuable cards to your graveyard.

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Sideboard
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It simply allows you to switch from Milling to a combat deck. Leave your loops, remove at least the six milling cards and add Myr Propagator, Myr Battlesphere and Myr Incubator. The Myr Proragators, combined with Loop 1, they allow you to create - oh yes - infinite creatures. If that's not enough, then attacking with Myr Battlesphere and tapping all infinite creatures results in infinite damage. Do I need to say more?
If the infinite creatures take to long so setup due summoning sickness or whatever reason, try activating Myr Incubators ability. Exile your whole library, leaving only lands in your library, en then tap those 30 or somewhat myr token you've just created with an attacking Myr Battlesphere.

Have fun!

Deck Tags

  • Myr
  • Mill
  • Infinite
  • Mana
  • Damage
  • Creature-Based
  • Loop
  • tribe
  • Tribal
  • Non-combat
  • Colorless
  • Artifact

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 2,588 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Myr Milling

great way to play may i suggest for more mill a trepination blade causes mill from deck for power.
i love myr and have a myr deck that works on combos of artifacts feel free to look for any artifacts.
http://www.mtgvault.com/wadeyaok/decks/equipment-overload/
overall a very good quality deck

0
Posted 15 January 2013 at 16:17

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Thanks for your comment but thats not the essence of the deck. Firstly it's a non-combat deck so I won't be attacking. Secondly the general idea is to mill the opponent completely in one blow, not piece by piece.
But I appreciate your idea.

0
Posted 15 January 2013 at 19:18

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Excellent use of the infinite mana loop. Especially liked the inclusion of the Kuldotha Forgmaster to hunt your deck for specific cards to generate the infinite mana loop mill.

1
Posted 02 February 2013 at 18:45

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