Rareless Green M10

by threecheersfornick on 10 August 2010

Main Deck (60 cards)

Sorceries (4)


Instants (4)


Enchantments (4)


Land (28)

Sideboard (0 cards)

No sideboard found.

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Deck Description

An deck made out of only green M10 commons and uncommons.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,065 times.

Mana Curve

Mana Symbol Occurrence

000048

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rareless Green M10

I love this deck concept in all its way and i think people should start making decks like this more!

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Posted 10 August 2010 at 18:45

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i have one major problem with this deck, and it's only major cause it's a pet peeve of mine. take out the terramorphic expanse. there is literally no reason for it to be in there. you only need forrests, and all that does is steal a draw slot, make the land you play come into play tapped.

it would make sense if there was at least a card with landfall on it, so it would trigger twice a turn. but i dont see any in this deck. it'll really speed up your deck, trust me.

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Posted 10 August 2010 at 19:11

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Terramorphic allows you to draw a land but lose 2 spots in your deck... you get the land you need more often but also thin the deck so your more likely to draw what you need later.

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Posted 10 August 2010 at 20:27

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Terramorphics clear the deck of land. Where you see it as a thing that just makes a land come in tapped, alot of other players (myself included) see it as a way to sacrifice the extra a mana for this turn to prevent alot of lands being drawn in future turns. Im not saying your wrong im just saying itrs all in perspective of whose playing ^^

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Posted 10 August 2010 at 20:27

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I also have mixed feelings about having the terramorphics in the deck. They're there for the reasons Drakedew and Irrelevant said, but I think maybe there's a better way to use those slots. What do you think I should put in instead?

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Posted 01 September 2010 at 17:24

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very well put, i hadn't thought of it that way. in all honesty i still probably wouldn't play with them in a mono deck, but in my meta if you dont win by turn 4 or 5 (everyone plays casual, not standard) then you need to be able to stall forever basically. it's rare to see a game end after turn 4 or 5 and before turn 20 something.

so i feel like it would slow down my deck trying to get the quick win off. that's my reasoning, but i thank you for the insight, i hadn't thought of it like that before for thinning out your deck.

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Posted 11 August 2010 at 13:19

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Big monsters but with all the elves it does help give more mana

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Posted 12 August 2010 at 10:57

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