The owner of this deck hasn't added a sideboard, they probably should...
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The goal of this deck is to manipulate the board to your advantage.A good start is getting the curses on their lands. This makes it so they can't tap that particular land or they get pinged for damage. They can of course opt to not play anything, but the curses are also set up for future turns.Betrayal is your main card draw engine. It states that when the attached creature is tapped, you draw a card.Seizures synergizes well with the land curses because they're forced to tap or take damage, meaning they'll likely take damage one way or another.And for the fun part: most of the instants and sorceries are ways to tap both lands and creatures. This can be done for protection for turns that you don't have all your pieces, but more importantly, you control what they tap. Make them tap the lands to ping them and tap their creatures down to draw or ping.
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NOTE: Set by owner when deck was made.
Love the deck
What about a creature and Ethereal Armor for a little bit more offensive play? Brine Giant for example.
Why not run Unsummon instead of Snap?
Is it really "Pauper" if you're running a card from Portal 3 Kingdoms?
If you're allowed to use uncommons in Pauper, I would use Tainted Isle.