Bant Hexproof

by tinytone on 01 April 2013

Main Deck (61 cards)

Sideboard (0 cards)

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Deck Description

How to lose friends: play Bant Hexproof

Goal: Attack with either unblockable/hexproof attackers or double strike attackers.
How is this achieved: By playing as many enchantments on your hexproof creatures as humanly possible.
The result: Your friends will no longer want to play magic against you

Fun Fact:
I played this deck at FNM once and I wasn't very popular that evening as games were over within 3 minutes.

How to Play

Turn 1:
- Play a Forest.
- Avacyns Pilgrim (he produces white mana).

Turn 2:
- Play an Island.
- Geist of Saint Traft.

Turn 3:
- Play a Plains.
- Play Spectral Flight on the Geist of Saint Traft giv ing him +2/+2 and flying.
- Play Rancor on the Geist of Saint Traft giving him +2/+0 and trample.
- Play Ethereal Armor on the Geist of Saint Traft giving him +3/+3 and first strike.
- Attack with the Geist of Saint Traft who is now a 9/7 with Hexproof, First Strike, Flying and Trample and makes a 4/4 white Angel creature token with flying when he attacks!

Turn 4:
- Play Silverblade Paladin soulbonding to the Geist of Saint Traft giving it double strike.
- Apologise to your friends and offer to never play this deck again.

Deck Tags

  • Bant
  • Hexproof
  • Enchantment

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

24124019

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Hexproof

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