Dimir Mill

by tinytone on 13 September 2021

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a fun deck that tries to mill your opponent before they kill you.

How to Play

The following creatures mill your opponent:
- Thieves' Guild enforcer
- Ruin Crab
- Souring Though-Thief
- Vantress Gargoyle

Ideally, you'd keep your mana open and counter their spells using Drown in the Loch or Psychic Strike in their turn. If you still have open mana available, you can then flash in the Thieves' Guild Enforcer or Soaring Though-Thief.

Dropping the Teferi's Tutelage enchantment early can help with the mill strategy. If you're able to then cast Into the Story and draw 5 cards - this can easily mill an opponent out.

Ideal play scenario:

Turn 1:
- Play an Island.
- Play a Ruin Crab.

Turn 2:
- Play a Swamp (Mill 3 from the Crab). Pass the turn.
- In your opponents turn, flash in a Soaring Thought-Thief.

Turn 3:
- Play a Swamp (Mill 3 from the Crab)
- Play a Thieves' Guild Enforcer (Mill 2 when entering the battlefield)
- Play a 2nd Soaring Thought-Thief (Mill another 2)
- All the Thieves' guild Enforcers now get +2/+1 and Deathtouch, and the Souring Though-Thief gets +1/+0 from the opponent have 8 or more cards in their graveyard.
- Attack with the Thieves' guild Enforcer (Mill 4 [ 2 x 2 ])

Turn 4:
- Play a Fabled Passage and retrieve a basic land (Mill 6 [3 x 2] from the Crab)
- Hold up counter spells
- Swing in with Rogues (Mill 4 [2 x 2] from the Soaring Thought-Thieves)

At this point you've milled 20 cards.

Turn 5:
- Play a Teferi's Tutelage
- Hold up counter spells (Drown in the Loch)

Turn 6:
- Play Into the Story drawing 5 cards and making the opponent mill 10 cards
- etc.

Deck Tags

  • Dimir
  • Mill

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 526 times.

Mana Curve

Mana Symbol Occurrence

0422200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dimir Mill

I think you've shown willingness enough to work on the descriptions to be on the list.
I'll add you now.
Feel free to contact anyone of the others at your leisure.

1
Posted 13 September 2021 at 12:55

Permalink

Cheers! :D

0
Posted 14 September 2021 at 13:12

Permalink

No big deal :)
It's all an artificial bouble after all.
I pour work into it, giving it a form of value.
I attach the bouble psychologically to someone I consider valuable to bring it more value.
Then at some point the value of the being inside the bouble will make people work hard, and by hardening the price
I suddenly have a workforce.

It's basically the same mechanisms that money uses.

The "like" economy bursted in here, so I'm basically introducing a new economy in here, and as long as noone offers an alternative I'll end up "owning" the place. The early people to join in on the concept will be medium "rich" in this economy, provided they start to realise what's it's really about.

I guess you could call it a "link" economy.

The hard work I pour into a number of help pages becomes a sort of stored energy, and I get to harvest upon that energy everytime I link to it because that link will be of value to someone.

Links therefore become currency, and as soon as people start to realise that linking my work is easy, but doing so will
Make themselves valuable, they will start to link and be able to cash in on my work.

From there on, links will create a hierarchy of attaching links to the highest quality posts ...

Hello? Are you still there ?

1
Posted 14 September 2021 at 18:14

Permalink