Ninjas

by tjninja13 on 30 March 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (3)


Artifacts (5)

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Deck Description

Ninjas

Deck Tags

  • Theme

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,619 times.

Mana Curve

Mana Symbol Occurrence

0241500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ninjas

I completely forgot spells somehow... I'll cut back on a few of the numbers and add some creature control maybe...

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Posted 30 March 2010 at 21:12

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One issue I think you'll have is the mana cost. Ninjistu will be key for this deck clearly, and this isn't always cheap. I'd suggest 22-24 lands, for dual lands: Jwar Isle Refuge, Salt Marsh, and Sunken Ruins are nice.

The idea is clear about Ninjitsu, but maybe you could utilize abilities like Fear more. Cards like Dance of Shadows and Cover of Darkness will do the trick nicely.

I'd replace Mistblade Shinobi, Okiba-Gang, and Ornithopter.

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Posted 30 March 2010 at 21:25

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Sounds good... I'd rather take cover of darkness as it lasts more than one turn but Ill be sure to add more mana....

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Posted 30 March 2010 at 21:29

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I like this...I've always wanted a ninja deck, cause frankly...ninjas are completely boss

check out my deck? I'd appreciate any input:
http://mtgvault.com/ViewDeck.aspx?DeckID=52060

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Posted 30 March 2010 at 21:49

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I don't think portcullis is good for this deck. the limit on yourself doesn't actually benefit you.

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Posted 31 March 2010 at 21:57

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i feel like 7 unblockables isnt enough. if you come up against any kind of dedicated destruction, you wont be able to ever keep an unblockable creature out and if you hard cast your ninjas they wont work, well except for higure who is a champ, but will die as soon as he hits the board. I understand that is the reason for wispersilk and for cover of darkness but i would consider 1 of 2 things. first idea, put peel from reality in the deck, if someone either goes to kill you ninjas or your unblockables you can protect them and you can punish them for it at the same time. also this then serves to allow you to reninjitsu the ninja back in. idea 2 put either another play set of unblockable creatures in there, aether figment might be nice, kick it and use it as a solid blocker late game or you could throw in mininamo sight bender to make your ninjas unblockable since their power wont be that high except for ink eyes. this way you can still swing through with the ninjas not getting blocked, because the worst thing that can happen is that you have all these ninjas sitting out there and you cant have them get through. and jaremo was right bring your land count up by 1 or 2

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Posted 02 April 2010 at 09:14

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Thanks for the tips

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Posted 02 April 2010 at 17:34

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Good job tininja13.

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Posted 04 April 2010 at 00:10

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