Invisible Deck

by Toagwa on 02 January 2013

Main Deck (62 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 961 times.

Mana Curve

Mana Symbol Occurrence

018800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Invisible Deck

hey give me a rating on this deck in the comments from one to ten. If you rate ten, please like.

0
Posted 02 January 2013 at 04:06

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Pretty cool deck. The only problem i see is the clash between Leyline of the Void and Grimoire of the Dead. You might want o look into something like a Howling Mine or Font of Mythos, because both of those would boost you life gain from Venser's Journal and damage done by Psychosis Crawler. Also you should check out Aeon Chronicler.

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Posted 02 January 2013 at 04:39

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thankyou for discovering the flaw and ill check him out

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Posted 02 January 2013 at 04:45

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oh and the psychosis crawler can potentially give your opponent 20 damage from its draw ability of if you draw a card target opponent loses 1 life. Just use jaces last ability one time and your opponent is dead if they havent stocked on life

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Posted 02 January 2013 at 04:48

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Jace and Karn...Didn't something happen between them in Mirrodin?

Other than that, you guys that make these "super-combo-decks" as I call them amaze me.

I wish I could get my hands on some of these cards in real life and online...I suck, but this deck might make me a winner every round...

You patronized me Toa...Just joking...Way to Go...

1
Posted 02 January 2013 at 05:29

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i have jace karn chandra and garruk in real life, i have two copies of karn

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Posted 02 January 2013 at 05:41

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so... what does it do? I see lots of really high cmc cards... but no win condition. what is it supposed to do?
I do see a lot of mill, and anti-mill but... nothing really coherant at all.

I really, REALLY want to like your decks. they seem to be unique, and you seem to really have a passion and a desire to be a good deck builder, and wan to have fun with the game. but you aren't thinking about how effective a deck is going to be, other than "these cards look like they could do something together." I would be happy to help you refine your deck building skills, or... if you want to tell me to go shove it where the sun don't shine (cause I have commented negatively on multiple decks of yours now), I can understand that too. great person to ask for advice: Surewhynot. one of, if not THE, best deck builders on this site... in addition to being a modorator for it.


ok... enough ranting. if you are still reading... then... :)
from what I can tell, and please correct me if I am wrong, you are wanting to be very defensive and have a deck that really well... plays itself. you don't want to have to worry about attacking or blocking. hence the platinum creatures on defense, and the crawler for offense. the first thing that I want to point out is that generally 7 mana for the angel, and mana for the golem, is very hard to get out unless you have a fairly long game or you have landsearching... which you don't. so that would be my firs suggestion: either find a way to consistantly get lands out faster, or drop the big ugly nasty cmc cards. anything above 4 mana should win you the game in 4 turns or less, without having another 5+ cmc card that you have to put out.

next: if mill is what you are aiming at, there are a few cheap cards that can improve your deck drastically. chronic flooding is a good one, as is hedron crab. if draw is what you want then, as has been suggested, howling mine would be good and underworld dreams.

I hope that my comments have been helpful, if a bit blunt. I really am not a jerk... :) happy deckbuilding.

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Posted 02 January 2013 at 06:17

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thanks for the comments and hey i said to give me suggestions so dont fret, will take under consideration, the plats are there for the longrun, they arnt as likly to show up early, just an added defence, the real kickers are the deck removal spells and the jaces phantisms, so thanks for the info

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Posted 02 January 2013 at 06:54

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seems fun tho either mill them and dig deck. maybe a set of thought scours. and maybe Probe? but i dont play blue so idk. I like the mill concept tho.

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Posted 02 January 2013 at 06:51

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ok sir keep on going with the feed back

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Posted 02 January 2013 at 07:01

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maybe otherworld atlas, or howling mine, or Font of Mythos like previously stated. the otherworld atlas, sure it starts off slow but have have 5 charge counters on it then on opponents end step activate it, you draw 5 cards, gain at least 5 life on your soon to be turn, they lose 5 life, they draw 5 cards then unless they have no maximum hand size will probably have to discard a few, thinning out their own deck and helping your mill. just a thought.

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Posted 02 January 2013 at 07:03

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gotcha will do for both of you

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Posted 02 January 2013 at 07:07

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i know better cards than howling mine, but i dont have the names in myu head right now, will improve though, might put some snakes in with poison maybe interchange with the architects

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Posted 02 January 2013 at 07:08

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please keep commenting

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Posted 08 January 2013 at 06:14

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Ok, so I see that you have the crawler in here, which is great. But you could also add in underworld dreams too, to put the howling mine to good use. Trade secrets wouldn't be bad here either.

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Posted 10 January 2013 at 22:20

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ok kazzong

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Posted 12 January 2013 at 21:37

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