U/R Sneaky Aggro

by Toasty on 22 April 2010

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (3)

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Deck Description

Style of the deck is to get quick creatures out on the field, then ridiculously pump them up ASAP.

---Creatures---
The Core creatures here are Kiln Fiends. Kiln Fiend gets super powerful from your cheap little spells while. Goblin Guide is there for a power 1 mana cost creature drop. Plated Geopede is there to help put the pressure on, being a 5/5 on turn 3 if you play a fetch land. Ruinous Minotaur can help be a win-con in this deck. Hurts yourself, but can really help deal damage, if you make it unblockable (or using Smoldering Spires)

---Land---
Basically, you keep it about 20 lands if you want to keep the quickness, 22 for Standard, and 24 for longer games. I'm at 21 for balance between Aggro and Standard for this deck style. Plenty of fetch lands for pumping Plated Geopede.

---Spells---
You got your standard burn spells, Lightning Bolt for player and Flame Slash for creatures.. Nothing to see here. Staggershock is the same, but it's rebound ability really helps, does 4 damage for 3 mana, dividable by 2. Like a super forked bolt. It's rebound also helps keep my critters pumped up. Spell Pierce - basically, this deck should never get past turn 5. That's why Spell Pierce is here, to be an excellent low cost counter, helping protect my Kiln Fiends. Most of the time, they wont have an additional 2 mana to stop the counter. Distortion Strike is the very idea of the deck, use it on Kiln Fiend to make it a 5/2 unblockable for 2 turns, or use it on Surrakar Spellblade to refill your hand. Ponder is there to help plan out your moves.

---Desperate Killer---
Ruinous Minotaur and Devastating Summons are my finishers, if they eliminated my Kiln fiend. Ruinous Minotaur + Distortian Strike is a desent compensation. Devastating Summons can be a great finisher too, but NEVER sac ALL your lands. Counter'd, and you're done for. Always leave 1 Blue open for a spell pierce. Land isnt an issue in this deck, not by much. And I can sacrifice my Wind Zendikons to save a free island.

---Sideboard---
Manabarbs. Eat apart stalling U/W Control Decks
Into the Roil. Bounce back planeswalkers or expensive enchantments.
Searing Blaze. Heavier burn for Vamps and Naya decks.
Shatter. Anti Artifact spell.
Unstable Footing. Bonus to Kiln fiend + eliminates damage preventions, like Harm's way or Angel Song.

PERFECT PLAY
Turn 1 - Mountain, Goblin Guide, attack (18)
Turn 2 - Island, Kiln Fiend, Goblin attack (16)
Turn 3 - Mountan, Distortion Strike, 2x Lighting Bolt and/or Forked Bolt to life (4-6 damage), Kiln Fiend attacks for 11/2 unblockable, Goblin attacks (-3 to -1)

Yeah, it can kill THAT fast.

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0150260

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for U/R Sneaky Aggro

Wow, I have to say I really like this deck. I may have to build a deck like it (exactly like it) and take to FNM. However I'm not sure about Forked Bolt or World at War. May try to find dif card for my build. Great job on the deck though.

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Posted 23 April 2010 at 08:24

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Gracias, but honestly, only cards that I could think could sub for those two would be the following...

Forked Bolt - Burst Lightning or Searing Blaze
World at War - Devastating Summons

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Posted 23 April 2010 at 22:39

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I built my version of this deck. You can see it at http://www.mtgvault.com/ViewDeck.aspx?DeckID=57462
Added Bull Rush and Jump. Other than that, mostly the same.

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Posted 27 April 2010 at 15:16

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i was about to test out this deck when it changed...
you took out most of the fetch lands and geopede, surrakar and added in zendikons
WHY?

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Posted 04 May 2010 at 20:52

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I modernized it for cheaper game play. I'll change it back in a second.

I did test it, and it's good with Geopedes, but I switched with Ruinous Minotar, since they're only good with alot of fetchs.

And I threw in the wind zendikons, because it's a 2/2 flyer for 1 mana, it's better than goblin guide. No haste, but flys and doesnt give card advantage. I can also sacrifice the wind zendikon for devastating summons, and return the land.

Surrakar Sureblade I didnt like. He was just...useless. By the time I got to use him, I only used him for chump blocking. He's amazing if he hits, but you usually have to waste a distortion strike on him. Aint worth it.

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Posted 04 May 2010 at 21:13

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Oh, kinda mis-worded the above.

Ruinous Minotar permentaly replaces Surrakar Sureblade.
Plated Geopede was TEMPORARILY replaced with Goblin Arsonist.
Wind Zendikars were thrown in to help with creature balance.
Replace Scalding Tarn with Evolving Wilds, for cheapness, but switched back.
World at War was replaced with Devastating Summons. Much better use.

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Posted 04 May 2010 at 21:16

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Not a bad deck for sure. check out mine. its a red blue too.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=59406

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Posted 06 May 2010 at 17:25

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