tom.groenendijk

12 Decks, 140 Comments, 3 Reputation

btw, Oran-Rief the Vastwood?

0
Posted 05 October 2010 at 06:32 in reply to #90623 on Beastmode Allies

Permalink

Let me see...
t1 freeblade
t2 druid
t3 druid + freeblade --> tap druid --> blademaster x2
t4 freeblade --> tap both druids --> genesis wave for 15.

Nice.
But you should add Ondu Clerics. They're almost unmissable in ally decks :P

0
Posted 05 October 2010 at 06:31 as a comment on Beastmode Allies

Permalink

You might consider Carrion call. it's an instant so when your opponent decides he can attack you anyway you cast it during his second main phase and get out 2 counters during your own turn.

Also Tangle Angler should be in the main deck. You can pay (g) multiple times to make all your opponent's creatures block the Angler, and push through with all your infect guys for the win.

0
Posted 04 October 2010 at 16:04 as a comment on Poison in the jungles of Mirrodin (please comment)

Permalink

How about Prey's Vengeance? It has awesome synergy with the Lash.

0
Posted 04 October 2010 at 15:04 as a comment on Poison Darts and Bombs

Permalink

Allright, I added the sideboard. No narcolepsy but there is some cards you advised along with some cards I thought appropriate.

Lens --> draw power is great if you have mana. And the chances of my Ichor Rats getting blocked are quite large.
Inexorable tide as you advised
Relic Putrescence, same story.
Distortion Strike, simply means I can add at least 2 poison counters for free.
Rite of Replication on Hands of the Praetor. Then throw an infect creature to win.

0
Posted 04 October 2010 at 15:00 as a comment on yes, another infect deck

Permalink

Exactly what you're saying Urza. Two poison counters with one 6 mana counters simply has to be enough to kill the bastard, and if I still don't manage to, all his creatures have -3/-3. There shouldn't be much of a problem to activate the engine again.

Also, there's only 2 of them in there. The chances of pulling one of them before I have 6 lands in total (so hand + field) are pretty slim.

Lastly I just don't want to pull too many lands where I can't use them. That's why I usually keep my land count around 22.

0
Posted 04 October 2010 at 14:45 in reply to #89792 on yes, another infect deck

Permalink

Yes, the copper myr should be a silver myr. Thanks for pointing it out, hadn't noticed it yet ;)

As for the other stuff you recommend... Palladium is useful since it simply renders 2 mana which can be used to cast +- 40% of the deck.

Relic Putrescence only works if oppo controls artifacts.
Inexorable Tide is too slow imo.
Sylvok Lifestaff --> dont really care about life, I just want to poison...

I dont wanna degrade your comment - hell, I love the fact that you actually bother to, it's just that I don't agree with you on how to play an Infect deck ;)

0
Posted 30 September 2010 at 18:06 in reply to #89784 on yes, another infect deck

Permalink

My suggestion is to add more lands. A 60 card deck usually has around 20-24 land cards. Orzhov Basilica screws up your mana ramp as you can't play them without having played a land already.

0
Posted 11 September 2010 at 05:30 as a comment on deathlink

Permalink

Heh. Alluring Siren really works nicely with the Jinxed Idol. Kill off his small creatures by forcing them to attack, and give him the idol.

Also good pick on 3x Erasure.

0
Posted 30 August 2010 at 07:29 as a comment on M11 draft 5

Permalink

Contaminated bond is just as bad a card as Vectis Dominator. You're giving your opponent the choice to pay 3 life, or attack/block with his/her supercreature. It's not a complete shutdown, because there's plenty of examples where blocking with that creature is well worth paying 3 life. If you take a card such as Pacifism, you pay the same CMC, but you're sure that creature will NEVER engage combat again.

0
Posted 28 August 2010 at 16:01 as a comment on Drain and Gain

Permalink

BS angel is BS because it's damn expensive. I don't want that in my deck.

Fetchlands is so that I can slim down my amount of lands in the deck, which heightens my chance to pick a card that is actually useful. Also, if you don't want the fetchlands, I added non-fetch lands to the sideboard so imagine them switched.

0
Posted 28 August 2010 at 12:13 in reply to #83219 on lifestack

Permalink

I recommend sideboarding Cosi's Ravager x4. It turns even your land drops into complete and total destruction when combined with Spitfire. Just make sure you get your stack order right.

Also, Fling FTW

0
Posted 26 August 2010 at 12:23 as a comment on chandra's tunneler

Permalink

You forgot Jace and Liliana themself :P

0
Posted 16 July 2010 at 05:28 as a comment on Draw and Discard

Permalink

I'd think about sideboarding Crystal Ball, just because scry 2 each turn ROCKS. still don't have any idea what to take out for it though.
btw, if you're running contaminated ground, what about Nighthaze? It's a cheap spell so Tutelage won't do much, but you get to draw a card and your Lich becomes unblockable that turn.

0
Posted 15 July 2010 at 04:56 as a comment on Suicide Black T2

Permalink

and, btw, a couple of Bloodghasts are good too. With their uber return ability and stuff.

0
Posted 15 July 2010 at 04:42 in reply to #73742 on Standard Landfall

Permalink

Terramorphic Expense is still in Standard thanks to M10/M11, so you could swap Flats and Rainforests for 4x Expense. I know they come into play tapped, but you can search swamp and forest with Expense. And I also think that Marsh Flats is pretty useless anyway since you only have 5 swamps.

0
Posted 15 July 2010 at 04:42 as a comment on Standard Landfall

Permalink

I'd advise Cloud Crusader from M11 as well.

1
Posted 13 July 2010 at 06:28 as a comment on T2 knights with deathtouch

Permalink

I suggest you take in more Grave Pacts. When you combine them with Bloodthrone Vampire, Pawn of Ulamog and It That Betrays, you have kindof a great combo: you sac a creature to Bloodthrone, your opponent must then also sac a creature (grave pact), you get the creature (It That Betrays) which you then can sac to Bloodthrone Vampire, etc.
You end up with a huge vampire and a creatureless opponent.

0
Posted 12 July 2010 at 06:33 as a comment on Sack you

Permalink

Prized Unicorn is green, you might want to remove that card. I'd say bring in the Sun Titan from M11 instead so that you can bring back walls, and have a 6/6 to attack with.

0
Posted 11 July 2010 at 12:03 as a comment on Wall of Stall

Permalink

Aven Brigadier and Airborne Aid? They'll work out pretty well in the deck i think.

0
Posted 24 June 2010 at 16:37 as a comment on Flying High

Permalink

21-40 of 138 items

First 1 2 3 4 5 6 7 Last