Infinity Gauntlet

by torne520 on 23 March 2016

Main Deck (60 cards)

Sideboard (10 cards)

Enchantments (6)

Land (4)

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Deck Description

This is a 5 color vintage deck designed to spit out a series of high cost sorceries rapidly. I call it the Infinity Gauntlet due to Fist of the Suns, but my friends like to call it the "Just enough turns" deck given that by turn 4-5 it's possible for me to get just enough extra turns to win but not get infinite turns.

How to Play

The general idea is to get 5 mana out (one of each color) by about turn 4. From there, depending on what's available and on the board, I either get out the bringer of black dawn, maelstrom angel, or cast a sorcery/maelstrom wanderer if I have fist of the suns out.

Deck Tags

  • Vintage
  • 5 color
  • Extra turns
  • Cheat Casting

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,071 times.

Mana Curve

Mana Symbol Occurrence

1125151616

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinity Gauntlet

I really like the idea of this deck. I can see it working. I really can. BUT, not as a cascade deck. You want to focus on "with out paying its mana cost".

Ok. So here's a little secret. All the superstar cascade decks try to have as few cards as possible that cost less than card they are using to cascade. Often meaning they are Living End//Restore Balance hahahaha these cards cost NOTHING woho decks. And what makes them work is the endless amount of high cost cycling cards and fetch lands to thin the deck out and then bam cascade off of, Shardless Agent or Bloodbraid Elf.

Bring to Light, Epic Experiment, Intet the Dreamer, Living Lore, Maelstrom Angel, Mizzix Mastery, Oracle of Bones, Panoptic Mirror, Possibility Storm, Shelldock Island, Sins of the Past, Spellweaver Helix, Spellweaver Volute, and Unexpected Results. Holy crap that's a lot of cards you say. Yes. Yes that is a lot of cards. Those of which in some combination or just by themselves in a different shell could make this deck the one you want to play. Because hitting so many dead end cascades will lose you games. These cards, depending on how you build around them will get you so many extra turns, ungodly amounts of burn to the face. Granted, I didn't cherry pick the ones that would work with the shell you have here. I just spewed them all out.


Honorable mentions, Memory's Plunder, Mindclaw Shaman, Spelljack, Spellshift, Reversal of Fortune, Shell of the Last Kappa, Stolen Goods, and Talent of the Telepath if you want to play with your opponents cards.

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Posted 26 July 2016 at 19:03

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Tagging it as cascade may not have been the most accurate, it's not the focus of the deck but an addition. The purpose behind maelstrom wanderer and nexus is to chain several reactions together. Quite frequently I've managed to get a time stretch off on turn 4 for 5 cmc, nexus allows for it to cascade into a maelstrom wanderer or brilliant ultimatum, which in turn spits out even more spells. The closest I've come to a dead end cascade with this was into a fist of the suns or mana generator. Good mentions though, I'll take a look at them and see if there's something I could wriggle in or out. Even with as well as this deck has functioned it still feels, lacking somewhere.

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Posted 26 July 2016 at 19:38

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