Chain with negitives

by ToshiroHitsugaya on 12 July 2008

Main Deck (62 cards)

Instants (6)


Planeswalkers (1)


Artifacts (4)


Enchantments (7)


Land (21)

Sideboard (0 cards)

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Deck Description

This deck requires you to chain around with -1/-1 counters using creatures. This deck is good for low toughness token decks because if they have something like a verdant force out you can kill it using the person\'s own tokens against them. With four blowfly infestations whenever a creature with at least 1 -1/-1 counter goes into a graveyard you can put 4 -1/-1 counters onto creatures. It is possible to exponentially grow the amount of counters.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0042417

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Chain with negitives

With Necroskitter and Lillana Vess you can bring back any creatures that you killed of your opponents. If your opponent uses an Immaculate magistrate to keep a creature alive and neutralize your counters use royal assassin to kill the magistrate and hunter of eyeblights to kill the pumped creature. The use of spring cleaning can be switched out for a naturalize to kill artifacts. This deck can run without ward of bones. It is just there if your opponent uses a lot of different things.

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Posted 05 August 2008 at 18:24

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Using scar early manages to keep the little creatures your opponent uses at bay for a long time. Seedborn muse is a counter measure to keep your creatures, lands, artifacts untapped to allow you to chain more if needed. When and if you run out of scars to place -1/-1 counters on creatures gnarled effigy allows you to do the same for a lot more of a cost. Also when your opponents run out of creatures for you to kill your own creatures must be the targets of blowfly infestation.

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Posted 05 August 2008 at 18:28

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Use the worms from creakwood liege to be the targets trying to keep one alive using only 2 on it. If Quillspike is on the field it makes managing it easier and makes it that much easier to kill an opponent. Considering it costs one black or green to remove a -1/-1 counter and it gets +3/+3 if you have 7 mana you can boost it to a 24/24 easily able to kill an opponent that hasn't gained life. But whenever is that the case.

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Posted 05 August 2008 at 18:31

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Keep in mind that tokens go into the graveyard before being removed altogether. It's in the rules so don't let a "Rule Nazi" Tell you otherwise.

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Posted 05 August 2008 at 18:32

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