Beetle_Juice

by tpz on 03 August 2008

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (3)


Enchantments (3)

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Deck Description

ideally you want a nip,swamp and edge in your starting hand. turn1 cast swamp and nip. turn2 chant nip with edge and swing for 4 lifelink! good start?! keep his smaller creatures at bay with unmake, but save the terrors for his big stuff so you can bring them back with your puppeteers. shriekmaw can be evoked as cheap creature removal then brought back with your mannequins. draw the game out gaining as much life as possible, hit him hard with your flyers, then finish with corrupt! -ENJOY!!!!!!!!

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

4106100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Beetle_Juice

the only decks to give this trouble are lark and fae. what other weakness do you see here??

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Posted 03 August 2008 at 18:46

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You need an boomerang effect to have a very good graveyard control.

Other than that it seems ok to me.

Pls come and check out my decks some time.

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Posted 03 August 2008 at 19:05

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a 4/4 with lifelink on turn 2 is never a bad thing. terror may be good for a sideboard as it doesnt work on black or artifact creatures.

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Posted 04 August 2008 at 15:29

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