Biovisionary Wins

by Tralese on 18 March 2013

Main Deck (60 cards)

Sideboard (14 cards)

Sorceries (4)


Instants (6)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The idea is to play Biovisionary and do everything you can to clone him enough to get four of them in play and win the game outright.

How to Play

Invisible Stalker combined with hands of binding early on provides you with a semblance of control while you wait for Biovisionary to come out. Thragtusk is there to give you some life back and provide you with tokens to use defensively while waiting for Biovisionary to come out. Elusive Krasis is another unblockable creature that can be used with hands of binding to slow the opponent down. Finally you get a Biovisionary!!! You can start cloning it via clone, and with stolen identity cyphered on an Invisible Stalker or Elusive Krasis. Ghostly flicker and Negates are there to cast defensively either to protect your Biovisionary or to flash your Thragtusk and get a beast and more life. Alternatively using the clone early on to clone a Thragtusk can then be ghostly touched into a Biovisionary later on in the game. Urban Evolution provides you with some card draw and more land to speed up the finding of your Biovisionaries.

Deck Tags

  • Biovisionary
  • Standard
  • Clone
  • stolen identity
  • Blue
  • Green
  • Blue/Green

Deck at a Glance

Social Stats

17
Likes

This deck has been viewed 2,437 times.

Mana Curve

Mana Symbol Occurrence

0360012

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Biovisionary Wins

Cackling Counterpart

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Posted 18 March 2013 at 19:58

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LOL, I knew I was missing another copying spell! I think I would switch the urban evolution for them. Yes great suggestion.

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Posted 18 March 2013 at 20:01

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Why no one drops? everyone needs some one drops! lol.
Fog bank is always helpful in a non aggro deck.

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Posted 18 March 2013 at 20:26

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Infinite Reflection is a must have.

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Posted 18 March 2013 at 20:56

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I'm surpised at no black. It allows for the tutor spells in standard right now, and gives you evil twin.

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Posted 18 March 2013 at 21:21

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Very fluid, I'm a fan of this.

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Posted 19 March 2013 at 00:28

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Your early game board control is limited and your spending a lot of deck resources on cloning your biovisionary (which only shows up in half the games;) I bet your deck will test like mine which was yours exactly but with two infinite reflections and two master biomancer. I ended up disbanding the deck and putting the thags into a classic flicker/bant. Hope you fare better:). I also made a version that used populate... Well Goodluck

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Posted 19 March 2013 at 01:08

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He could use cards like Timberpack Wolf or Master Biomancer as a back up plan for his cloning, as those are decent targets.

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Posted 19 March 2013 at 10:30

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Nevermore and Detention Sphere completely counter this deck. Possibly put a few cards in the side board to counter these enchantments.

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Posted 19 March 2013 at 08:05

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Oh wow, that was more feedback than I expected! And they are all great! It is true that there isn't anything in there to "fetch" a Biovisionary. And Darkmerc couldn't be more right about Nevermore and Detention Sphere. I definitely need to include a way to counter those in my side board.
As for the no one drops or fog banks... well I feel like one drops can be a little lack luster. I had though of tossing in some Cloudfin Raptors in there for early evasion that could grow as bigger creatures came into play. Not a huge fan of fog banks though. Easy bolt target and doesn't prevent trample effects.
I did think of adding black to get a tutor like card in there, but the addition of another color makes things complicated.
I hadn't though of infinite reflection. Oh my that is a very nice add.

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Posted 19 March 2013 at 15:44

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To counter these enchantments I would suggest Naturalize or possibly Pithing Needle if you have them because they are only a one drop. Anyway Naturalize is a 2 cost (1 generic 1 green) instant that comes from the 2013 coreset as well as Innistrad and Gatecrash.

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Posted 19 March 2013 at 18:05

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Oh and if you wanted to add Burning-Tree Emissary in you could add in Signal the Clans and potentially play Burning-Tree and Signal on turn 3 to fetch three creatures with the same name to your hand.

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Posted 19 March 2013 at 18:38

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I thought signal of the clans worked only if you picked three different creatures, in which case it would allow me to get the Biovisionaries right?

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Posted 19 March 2013 at 20:33

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The way it works is you search for 3 creatures and reveal them. If they have different names choose one and shuffle the rest into your library but if they all have the same name keep all of them.

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Posted 19 March 2013 at 20:39

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That isn't the ruling I read on Gatherer.

1/24/2013 If you don’t reveal three creature cards with different names, you’ll simply shuffle your library (including any cards you revealed).

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Posted 19 March 2013 at 23:09

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i built something like this, but I focused more on defenders and Axebane guardians. This deck here can still win without biovisionaries, unlike mine. More mad science!

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Posted 09 May 2013 at 10:57

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Yes, I don't like to be boxed in with only one win condition, which is why I tried to mix things up a little.

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Posted 09 May 2013 at 19:36

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Have you tried out infinite reflections? Each creature you control becomes a copy of enchanted creature and each creature you cast comes in as a copy.

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Posted 20 January 2014 at 03:14

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