Land Mill

by Tralese on 02 May 2013

Main Deck (60 cards)

Sideboard (8 cards)

Creatures (4)

Instants (4)

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Deck Description

Mill the opponent using cards that trigger the "mill until you find x land" ability.

How to Play

Use unsummon, warped physique, and the cyphers on invisible stalker to control the opponent until you are able to bring out your heavy hitters.

The nightwings combined with undercity informer can provide you some mill options

Your heavy hitters are the Aberration (which triggers off the cyphers) and the Mind Drinker.

Notion Thief is in the sideboard to include into the deck in case your opponents like to play cards like Sphynx's Revelation or Prime Speaker Segana. Heck it'll even work against a faithless looting giving you the two cards and forcing the opponent to discard two cards.

Crypt Incursion is to counter re-animator decks. Mill them first, then exile all the creatures while gaining life. Not a bad way to go about countering that kind of opponent.

Warped Physique can be used defensively early on to kill a creature, or offensively once your Aberration has grown big.

Deck Tags

  • Standard
  • Mill
  • Blue
  • Black
  • Consuming Aberration
  • Mirko Vosk
  • Mind Drinker

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 9,308 times.

Mana Curve

Mana Symbol Occurrence

0262800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Land Mill

While the Informer is a good way to hit lands, it relies on your creature with the ciphered call to stay alive, which makes a small hole is the large investment of this eight card plan.

However, while your Balustrade Spies are nice flyers and can grind upon entering, they serve their purpose fairly quickly and thier use runs out and they are just more fodder for the Informant. This can be solved by adding Voidwalk to the deck. Since chances are you are pinning all your hopes on one ciphered Stalker, you might as well hit two birds with one stone. Flickering your own Spies after they deal combat damage will allow you to hit the grind at the end of turn, as well as have chump blockers for your opponents turn.

Now comes the matter of fitting this in. The Nightveil Specter does not seem to serve a particular purpose, and therefore is replaceable. As well as one unsummon.

Good Luck

0
Posted 02 May 2013 at 16:36

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Great feedback, and voidwalk is a great suggestion. The Neightveil Stalker was there because I didn't think I needed 4 Mind Drinkers. Maybe I could drop the Stalker and an unsummon and drop two hand of binding to put in some voidwalks.

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Posted 02 May 2013 at 16:48

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Mind Grind

1
Posted 03 May 2013 at 02:33

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DOH!!!!!!! I can't believe I forgot about Mind Grind! Thank you!

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Posted 03 May 2013 at 16:32

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You're welcome, glad to help.

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Posted 04 May 2013 at 01:47

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