The Myr-Volution

by trevize2010 on 17 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

The principle is to try and get Myr on the table as quickly as possible and start attacking for 1 damage each time (not a lot but it builds up quickly).
As the game progresses, add a Myr Galvanizer or Steel overseer to boost the 1/1s and continue attacking.
If the opponent is still alive by the time you have the battlesphere in your hand, then play it and finish them in the next turn or equally using Eldrazi monument to make your 1/1 Myr flying and indestructible.

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

100000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Myr-Volution

they become 2/2 get your deck correct

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Posted 17 April 2011 at 08:14

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90% of the time journey to nowhere > arrest and you got too many 1x's to make this deck stable enough to win many best of 3 or 5 matchups if you are just going for a casual play deck thats a bit different every play-thru then i probally wouldnt change much besides dropping myr turbine down to atleast one because it costs 5 and doesnt give a great deal for the cmc
heres a link to my myrr deck if you want any ideas
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163855

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Posted 17 April 2011 at 09:22

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dropping myrr turbine by atleast one is what i had meant to say

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Posted 17 April 2011 at 09:27

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