Turn 2 Phage Ramp

by Trevorburgess on 10 January 2018

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (4)

Artifacts (4)


Enchantments (4)

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Deck Description

The point of this deck is to get Phage of Griselbrand out on turn 2. It's not that hard either.

Please upvote if you like it!

How to Play

Ideal play looks like this:

T1:
Play culling the weak

T2:
Play butcher Ghoul and imediately sacrifice it to culling the weak, then sac it again. You have 8 black mana, so play page or griselbrand. Hopefully your opponent scoops right then.

Deck Tags

  • Ramp
  • Phage
  • Griselbrand
  • Combo
  • Mono Black

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,193 times.

Mana Curve

Mana Symbol Occurrence

006400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turn 2 Phage Ramp

You mean:

T1: Play Dark Ritual, then play the Ghoul followed by Culling the Weak, use the undying ability of Ghoul to re-sacrifice to another Culling.
That leaves you with seven mana not eight, if I am looking at it properly which means you could potentially only play Phage and not Griselbrand.

The turn 2 with extra land would allow to get both, but the way you suggest playing it you'd waste a Culling in turn 1 for nothing.

If so, then yes it is a very good combo.

0
Posted 10 January 2018 at 08:58

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