Zombie

by trollking21 on 24 November 2012

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)


Planeswalkers (2)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Zom non nom

Deck Tags

  • Other...

Deck at a Glance

Social Stats

24
Likes

This deck has been viewed 19,729 times.

Mana Curve

Mana Symbol Occurrence

0040813

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zombie

nice deck man i realy like it

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Posted 24 November 2012 at 20:06

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I like it alot there are two things that confuse me and if you could please respond back to clarify why knight of Infamy and Lillana of the Veil?

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Posted 24 November 2012 at 21:05

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Lilliana because discard doesn't hurt me (my curve goes to 3 so land is discard fodder and gravecrawlers work as well) knight is just main deck Aggro hate for me lol ( champion of parish swings for 5 double strike I don't care) he also allows swinging for 3 on turn 2 somewhat meta specific but should be considered

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Posted 24 November 2012 at 21:15

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also check out my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=403068

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Posted 24 November 2012 at 21:06

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honestly i would take out red entirely seeing as you only need it for dreadbore, and i would replace dreadbore with bramblecrush

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Posted 24 November 2012 at 22:45

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Bramblecrush is just bad bro lol
And I've been toying with the exact cards to use and the ones I'm kinda of thinking about are
Brimstone volley
Falkenrath aristocrat
Hellrider
And (maybe ) cackler
All bit one of those requires red

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Posted 25 November 2012 at 01:36

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well at the point i saw it at all it had was dreadbore :I
I know bramblecrush is bad, but for some reason i like it. All the spells you are thinking of are amazing in zombies but you have to think how aggressive you want to be because i really don't see brimstone volley being too useful although it can be.

I don't know how aggressive you want to be but i would suggest adding thundermaw.

If you check mine out that would be great:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=408447

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Posted 25 November 2012 at 04:21

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Thundermaw is a great card but nt when he cost 5 my curve barely hits 4 and thundermaw cost double red I have 9 red sources
And lol bad cards are fine play them in casual

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Posted 25 November 2012 at 05:32

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Why not just replace red with blue. There are many zombies in blue and he can creat tokens to help regenerate with Back from the Brink even if they are just tokens.check out my zombie deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=413625

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Posted 15 December 2012 at 17:04

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Land base for BUG zombies isn't greatv

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Posted 16 December 2012 at 03:13

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You could try a couple ghoultree's. Since dregmangler is sac fodder for lotleth and gravecrawler for liliana it would make him cheap enough to cast early on. And if that doesn';t work out just discard him.

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Posted 25 November 2012 at 19:10

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Niether grave crawler or Dreg mangler stay in the grave thou one keeps coming back the other is scavenged
And if I planed on running discard fodder for the troll sliterhead would be here
Also post board theirs a good chance that nothing or very little hits my yard

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Posted 25 November 2012 at 20:04

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i like it alot man its actualy one of the better zombie builds out thier here check my standard deck out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=407870

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Posted 26 November 2012 at 19:16

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...not bad...

I disagree with Infamy & I don't get it, why do many players run Connections in the sideboards... ...a sideboard card is supposed to aid the deck against certain type of spells/deck types.......

Drop Infamy & 1 Diregraf Ghoul, than put in a 3rd Aristocrat & 3 Huntmaster of the Fells!..

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Posted 27 November 2012 at 08:34

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Underworld connections is for a control match up is why anything that plans to wrath alot an keep removing things like most bant decks with d-sphere and terminus
Infamy is good for a lot of reason mostly it's pro white (which is very relevant currently ) but also you swing for 3 turn two
Huntmaster is terrible for this deck I'm racing I don't want life gain and some two two's I'd straight add more falkenrath first it gets to the damage faster
Also I want to have a 1 drop I need to have a one drop to get this deck to work

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Posted 27 November 2012 at 08:56

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Being that you're using from only certain sets, I may not be the best of help but...

I'd say that your deck is good enough to handle a second Liliana actually. Hitting that second planeswalker can really help to not only come across it but as a back up. (Of course)

I'd personally remove one abrupt decay and one dreadbore for a second Liliana as well as another Tragic slip of which your deck will have the easiest time making use of maximizing the effect. I feel with 4 rancors and the horde of creatures you have, losing a dreadbore which may have just been used on a creature anyways won't be a problem where Tragic slip hits a lot where Dreadbore misses otherwise.

Lastly, I agree with PoetMaster and don't really like mr.Infamy there unless white really is just too much of course but I'd instead go with disciple of bolas. A total sac-able creature that keeps you going strong for sure. You'll play faster and gain back lost life just as an extra bonus as life gain is obviously not the point. Hope this helps.

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Posted 27 November 2012 at 09:27

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I've done a little looking and black X Aggro or black XY Aggro all want to run the knight (well top 8 or higher decks do) he's a solid add on his own a 2/1 is a little sub par but exalted helps you hit harder earlier and you get pro white which is suprisnly relevant
I kind of like the second liliana as control smasher and I may Switch my dreadbore tragic slip numbers though I'm not sure what you mean miss with dreadbore (uncondiontional ?) I just like the 1 mana thing

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Posted 27 November 2012 at 10:09

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Ixionnoixi has deleted this comment.

Posted 27 November 2012 at 09:27

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Lol, my weird wording I know. I simply meant to consider all that tragic slip has over dreadbore whereas dreadbore only has the ability to take out planeswalkers over tragic slip. Tragic slip being easier to cast and for less, kills indestructible, isn't affected by protection from red and all. Oh, and instant speed.

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Posted 27 November 2012 at 16:27

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This has restored my faith in decent decks being posted. God speed trollking21.

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Posted 28 November 2012 at 03:14

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Lol I laughed so hard when I read this
But no I legitimately understand there's about 4-5 real deck builders the rest are casual to FNM players is all
Mashitta and he build legacy
Postmaster who builds standard
And me theres a few other good decks occasionally (prolly 1/3 of my deck ideas are good I just delete the others eventually)

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Posted 28 November 2012 at 08:02

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Awesome deck, I would love/hate to see it in action!

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Posted 29 November 2012 at 11:44

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Hey I love your build of Jund Zombies, was wondering if you would be willing to take a look at mine ?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=406172

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Posted 03 December 2012 at 03:32

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Instead of Pillar of Flame, try Bonfire of the Damned

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Posted 03 December 2012 at 08:16

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No curve doesn't go high enough for bonfire to be good and I don't want to see bonfire in my opening hand ever

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Posted 03 December 2012 at 08:23

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Pretty sure knight of infamy would get eaten by all those other zombies as he is the only human there. Brave man I'd say for sticking around. Love Jund Zombies by the way, and though I like Falkenrath Aristocrat, not sure how they fit so much other than a nice sacrifice mechanic. Anywho, good luck and gratz on front page!

If you have time, check out my newest deck called Faerie Chemistrickery
http://www.mtgvault.com/ViewDeck.aspx?DeckID=410376

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Posted 03 December 2012 at 08:56

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Ya the knight of infamy is a pretty brave guy and falkenrath aristocrat is a really hard guy to deal with is why he's in here sac a gravecrawler he's indestructable it's all about the race I twenty

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Posted 03 December 2012 at 17:35

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Well, it has Zombies... ...Even when all ain't zombies...
...And look at that value, PHEW...
Ok by me.
Can anybody of you check this out?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=408866

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Posted 03 December 2012 at 17:21

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It's technically one card short of the actual tribal requirement (20 of the same)
And that's cause I'm ping to try to compete with it

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Posted 03 December 2012 at 17:36

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Nice Deck..heres a fun twist, . Final Fantasy Nes Magic the gathering Style , basing it from the NES version
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=410477

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Posted 04 December 2012 at 00:27

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nice i like it check this one out

http://www.mtgvault.com/ViewDeck.aspx?DeckID=411052

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Posted 05 December 2012 at 23:47

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Not too bad, I may use some of these ideas and implement them within my zombie deck.

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Posted 06 December 2012 at 03:02

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Nice maybe put a zombie ghoultree

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Posted 06 December 2012 at 03:45

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Great card sometime but it can be dead espically considering my zombies get pillared alot

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Posted 06 December 2012 at 07:08

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Terminus... Kinda hurts all decks

check my deck at:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=406329

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Posted 06 December 2012 at 04:53

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Rancor helps some with that if I have a rancor on field (2 gets dumb) then each creature becomes able o get there for the last few points
But ya terminus is dumb if they don't miracle it thou it gets really bad because a supreme verdict barely dropsmy speed and at 6 terminus doesn't get there fast enough even with a farseek

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Posted 06 December 2012 at 07:12

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Why no blood artist?

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Posted 06 December 2012 at 12:36

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Doesn't save me from terminus d-sphere doesn't trigger from pillar rest in peace and so it's terrible for any deck packing hate

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Posted 06 December 2012 at 19:43

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=411719

My Jund zombies list.

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Posted 06 December 2012 at 13:42

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You got the link to my deck from when I posted on that deck

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Posted 06 December 2012 at 19:44

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And? I thought we could do some mutual advertising.

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Posted 06 December 2012 at 21:59

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Just seemed odd lol normally the owner of the deck looks at the new deck link most other people don't

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Posted 07 December 2012 at 01:06

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I've beaten this deck already. Here's my deck :
http://www.mtgvault.com/ViewDeck.aspx?DeckID=412922

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Posted 11 December 2012 at 11:46

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I looked at your deck and cavern shuts it down hard also a lack of wrath web if the side board won't do shit to me you have 2 supreme verdicts that's not even slightly scary to me

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Posted 11 December 2012 at 23:48

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I may sound like a total idiot here Trollking21 but I think I figured out the 2 last cards for the sideboard (since it's only 13 cards at the moment).

I don't know about you but I always find keeping an eye on your opponent is a good idea. Therefore I think that "Duress" can do its proper work here. To my knowledge (and please cut me some slack, I just returned to MTG when RtR was released) there is no other card for such a low cost that gives you the chance to check out your opponents hand and potentially remove crazy threats like "Pillar of Flame", "Detention Sphere" and other nasty spells against your dark armies.

Please let me know if my suggestion makes any sense to you. I'm trying my best to at least give the idea's I come up with by studying anyone's deck. Oh, and don't bother checking out any of my decks. They suck -.-

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Posted 12 December 2012 at 01:41

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actually there is a card and its in there now that for the same cost does a very similar thing it's called apetite for brains it exiles target card in an opponents hand that has CMC 4 or greater but i kind of like the idea of using duress in addition to it

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Posted 12 December 2012 at 02:01

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Well then, As an addition to Appetite for Brains then.

As you say, Appetite for Brains removes anything with a CMC of 4 or greater and as I pointed out in my previous comment, Duress can remove small things I figure they would go hand in hand when you need to remove some of the cards you know your opponent will/may cast in round 2 of the game.

Never hurts to be safe, does it? ;)

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Posted 12 December 2012 at 02:05

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Lol d-sphere and pillar is obnoxious but i really like havong the duress i think ill have lots of shots to hit supreme verdict and terminus

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Posted 12 December 2012 at 02:34

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Sounds good man.

Please let me know if it actually does it's job in the deck :)

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Posted 12 December 2012 at 02:51

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Ive got a BU Zombie Mill deck that works to overwhelm the opposition via Undead Alchemist. Would love any feedback.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=412493

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Posted 12 December 2012 at 21:35

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allenwalker22 has deleted this comment.

Posted 13 December 2012 at 17:58

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